0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "62d3ba068ab534001f1fb8aa"
 1 string _title = ""
 1 string _text = "I'm robbing a bank with a small crew, and, apparently, someone already called the cops.\nWhat do we do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
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    0 StoryAnswer data
     1 string _buttonTitle = "Only leave when I actually see the cops"
     1 string _text = "It was too early to leave, so we decided that we would leave only after we'd seen the cops. We managed to grab a lot more money, and we ran once we'd heard the sirens. Shooting ensued, and the few of us, including me, got wounded. We managed to escape though."
     1 string _ageLog = "I was robbing a bank with a small crew, and, apparently, someone had already called the cops. It was too early to leave, so we decided that we would leave only after we'd see the cops. We managed to grab a lot more money, and we ran once we'd heard the sirens. Shooting ensued, and the few of us, including me, got wounded. We managed to escape though. I say it was worth it."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 2
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           0 int _parameterType = 1
           0 float _valueDelta = -10
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          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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         0 int size = 1
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           0 int _parameterType = 1
           0 float _valueDelta = 15000
      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Leave immediately"
     1 string _text = "I didn't want to risk, so I convinced my brothers we had to leave immediately. None of us were happy with that, but we had to play it safe. We all left that bank richer anyway."
     1 string _ageLog = "I was robbing a bank with a small crew, and, apparently, someone had already called the cops. I didn't want to risk, so I convinced my brothers we had to leave immediately. None of us were happy with that, but we had to play it safe. We all left that bank richer anyway. I couldn't help but wonder how much money we could get there if we stayed longer."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
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          0 CustomParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 5000
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Tell one of the brothers to cover the entrance"
     1 string _text = "I told one of the brothers to cover the entrance while we'd get the money. First we heard sirens, then shooting, then our guy's scream. We managed to escape, but there was no saving him."
     1 string _ageLog = "I was robbing a bank with a small crew, and, apparently, someone had already called the cops. I told one of the brothers to cover the entrance while we'd get the money. First we heard sirens, then shooting, then our guy's scream. We managed to escape, but there was no saving him. I still blame myself for his death."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 3
         [0]
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           0 int _parameterType = 20
           0 float _valueDelta = -2
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 5000
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
 0 int _designType = 1
