0 MonoBehaviour Base
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 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
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 1 string m_Name = "62d3d3278ab534001f1fb8eb"
 1 string _title = ""
 1 string _text = "One of my triad brothers earned a lot of money last month, so the idiot bought himself a nice suit and expensive watch. We promote asceticism for a reason though.\nWhat do I do?"
 0 StoryAnswer _answers
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    0 StoryAnswer data
     1 string _buttonTitle = "Tell him to stop making a fool of himself"
     1 string _text = "I approached %FirstName:Npc:1% and reminded him we were actually a secret society, and he didn't blend in really well. He admitted he got a bit carried away with all that money and quickly got back to normal."
     1 string _ageLog = "One of my triad brothers had earned a lot of money the previous month, so the idiot bought himself a nice suit and expensive watch. We promoted asceticism for a reason though. I approached %FirstName:Npc:1% and reminded him we were actually a secret society, and he didn't blend in well. He admitted he got a bit carried away with all that money and got back to normal. I was glad I could help."
     0 StoryResult _result
      0 PersonChanges _characterChanges
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       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 20
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           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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              0 int _parameterType = 3
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 4
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Ridicule him"
     1 string _text = "I found his new look to be so funny that I started ridiculing him in front of everyone. He wanted to fight me, but that new suit really hindered his movements. I knocked him out in one punch."
     1 string _ageLog = "One of my triad brothers had earned a lot of money the previous month, so the idiot bought himself a nice suit and expensive watch. We promoted asceticism for a reason though. I found his new look to be so funny that I started ridiculing him in front of everyone. He wanted to fight me, but that new suit really hindered his movements. I knocked him out in one punch. That taught him well."
     0 StoryResult _result
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       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 20
           0 float _valueDelta = 2
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 3
           0 float _valueDelta = 5
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          0 RegularParameterChange _regularParametersChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 4
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Ignore him"
     1 string _text = "I knew that he would get reprimanded sooner or later, so I decided to just watch the events unfold. The look on the dragon head's face was priceless when he saw %FirstName:Npc:1%. I thought he'd kill the guy, but, fortunately, that didn't happen."
     1 string _ageLog = "One of my triad brothers had earned a lot of money the previous month, so the idiot bought himself a nice suit and expensive watch. We promoted asceticism for a reason though. I knew that he would get reprimanded, so I decided to just watch the events unfold. The look on the dragon head's face was priceless when he saw %FirstName:Npc:1%. I thought he'd kill the guy, I was relieved he didn't."
     0 StoryResult _result
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       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 float _valueDelta = -5
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 3
 0 int _designType = 1
