0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "62d3f7bc8ab534001f1fb978"
 1 string _title = ""
 1 string _text = "I am told to have a talk with a gunman called El Mariachi. At the appointed time in an appointed place I meet a short black-haired man with a guitar case in hand.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Come up and have a talk"
     1 string _text = "The guy seemed to be a man of honor and shared our views. We had a deal to cooperate from time to time, and it was one of the most profitable bargains we'd had for the last couple of years."
     1 string _ageLog = "Told to have a talk with a gunman called El Mariachi, at the appointed time in an appointed place I met a short black-haired man with a guitar case in hand. I had a talk with him. The guy seemed to be a man of honor and shared our views. We had a deal to cooperate from time to time, and it was one of the most profitable bargains we'd had for the last couple of years."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 12
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 6
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Attack him"
     1 string _text = "The moment I set my eyes upon him, I didn’t like his arrogant look and the confident way he acted. I attacked immediately, but little did I know, his guitar case was just a cover for a gun, which he used to make a sieve out of me. I died a stupid death."
     1 string _ageLog = "Told to have a talk with a gunman called El Mariachi, at the appointed time in an appointed place I met a short black-haired man with a guitar case in hand. I didn’t like his arrogant look and the confident way he acted. I attacked immediately, but little did I know, his guitar case was just a cover for a gun, which he used to make a sieve out of me. I died a stupid death."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -100
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Go back and lie"
     1 string _text = "As soon as I saw the man, I realized he was a danger in the flesh. So I turned on my heels and got back, lying that he didn’t come. My boss was suspicious of me, but let it slide this time."
     1 string _ageLog = "Told to have a talk with a gunman called El Mariachi, at the appointed time in an appointed place I met a short black-haired man with a guitar case in hand. As soon as I saw the man, I realized he was a danger in the flesh. So I turned on my heels and got back, lying that he didn’t come. My boss was suspicious of me, but let it slide this time. Phew."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = -10
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -5
 0 int _designType = 5
