0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "62d8724c8ab534001f1fbe38"
 1 string _title = ""
 1 string _text = "I'm performing an emotional scene in the middle of an audition. Suddenly, the directors picks up a call and leaves the room. The rest of the crew is staring at me.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Continue as if nothing's happened"
     1 string _text = "Without even blinking, I continued performing my heartfelt monologue. In a few minutes the director came back and told me I'd passed his test. "Cast!" he said with a smile. Yay! I landed the role. Moreover, the director was quite famous, so I was able to connect with important people."
     1 string _ageLog = "In the middle of my heartfelt and emotional audition, the director took a phone call and left the room. Although this surprised me, I tried not to show how puzzled I was and continued as if nothing was wrong. In a few seconds, the director came back and congratulated me with passing the test. I was hired for the role and met a lot of important people in the industry!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
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          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
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          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (3 items)
         0 int size = 3
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          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
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          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 20
         [2]
          0 CustomParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 3000
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 6
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Ask whether it's fine that he's left"
     1 string _text = ""Is it okay that he just stood up and left?" I asked shyly. 'He was just testing you to see whether you were able to stay in role', a crew member answered. Shit! I had failed the test. In a couple of minutes the director came back and said "Next." "
     1 string _ageLog = "In the middle of my heartfelt and emotional audition, the director took a phone call and left the room. "Is it okay that he just stood up and left?" I asked shyly. Then, one of the crew members explained that it was all a test to see whether I was able to stay in role. Of course, I had failed this spontaneous test and wasn't cast for the role."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -3
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Leave as well"
     1 string _text = "That was very disrespectful of him: he could've at least excused himself instead of just leaving! I was baffled by such an attitude, so I decided to leave as well. Of course, nobody called me back. Whatever. I'll star in a movie with a nicer crew."
     1 string _ageLog = "In the middle of my heartfelt and emotional audition, the director took a phone call and left the room. His attitude baffled me and I decided to leave as well. I wasn't going to tolerate this kind of behavior and it didn't matter to me that he was a director. I was content with myself that I hadn't stayed to endure such 'abuse."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
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          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = -5
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
 0 int _designType = 1
