0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "62d9fb258ab534001f1fbf54"
 1 string _title = ""
 1 string _text = "I'm trapped in a room on an enemy base, and there is one enemy in the room to the left of me, one enemy in the room to the right of me, and one enemy in the room directly ahead of me.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Start from the right, then work my way to the left"
     1 string _text = "I started from the right and worked my way to the left. I took out the enemies one by one but sustained a few shots along the way. It wasn't perfect, but I managed to escape."
     1 string _ageLog = "I was trapped on an enemy base with is one enemy in the room to the left, one enemy in the room to the right, and one enemy in the room ahead of me. I started from the right and worked my way to the left. I took out the enemies one by one but sustained a few shots along the way. It wasn't perfect, but I managed to escape."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 12
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Start from the left, then work my way to the right"
     1 string _text = "I went to the left and worked my way to the right. I took out each enemy, one by one. I did it so perfectly. And I was able to escape the base and get back without any injuries. I was a hero."
     1 string _ageLog = "I was trapped on an enemy base with is one enemy in the room to the left, one enemy in the room to the right, and one enemy in the room ahead of me. I went to the left and worked my way to the right. I took out each enemy, one by one. I did it so perfectly. And I was able to escape the base and get back without any injuries. I was a hero."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 12
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 20
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 4
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Head to the center, then make a run for it"
     1 string _text = "I headed to the center and took out the enemy there. But then the enemies from either side flanked me and hit me with multiple bullets. I got off the base but was hurt so badly."
     1 string _ageLog = "I was trapped on an enemy base with is one enemy in the room to the left, one enemy in the room to the right, and one enemy in the room ahead of me. I headed to the center and took out the enemy there. But then the enemies from either side flanked me and hit me with multiple bullets. I got off the base but was hurt so badly."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 4
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Toss a grenade in the center and wait"
     1 string _text = "I tossed a grenade in the center room and waited. I heard a lot of people screaming and running away. After the grenade went off, I had a clear path to escape. I got back to my base safe and sound, not a scratch on me."
     1 string _ageLog = "I was trapped on an enemy base with is one enemy in the room to the left, one enemy in the room to the right, and one enemy in the room ahead of me. I tossed a grenade in the center room and waited. I heard a lot of people screaming and running away. After the grenade went off, I had a clear path to escape. I got back to my base safe and sound, not a scratch on me."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 4
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 20
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 5
 0 int _designType = 1
