0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
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  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
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  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "62da151a8ab534001f1fbf8e"
 1 string _title = ""
 1 string _text = "The boss of the rival family offered to make peace, and now we're discussing what we should do.\nWhat do I say?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
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    0 StoryAnswer data
     1 string _buttonTitle = "Tell everyone it will be good for us"
     1 string _text = "I felt like the guy genuinely wanted peace after all those years, and I was sure it would make it much easier for us to make money, so I convinced everyone that we should agree, and we did. Negotiations went as smooth as we could hope, and we were enemies no more."
     1 string _ageLog = "The boss of the rival family offered to make peace, and we were discussing what we should do. I felt like the guy genuinely wanted peace after all those years, and I was sure it would make it much easier for us to make money, so I convinced everyone that we should agree, and we did. Negotiations went as smooth as we could hope, and we were enemies no more. But we weren't friends either."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 3
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           0 int _parameterType = 20
           0 float _valueDelta = 5
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          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Tell them it's a trick"
     1 string _text = "I wasn't sure we could trust the guy after all those years of animosity. I convinced everyone that it was probably a trick, and we decided to keep the status quo."
     1 string _ageLog = "The boss of the rival family offered to make peace, and we were discussing what we should do. I wasn't sure we could trust the guy after all those years of animosity. I convinced everyone that it was probably a trick, and we decided to keep the status quo. Not sure if it was the right decision, but I learned to never trust my enemies."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
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          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 2
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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         0 int size = 1
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          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 3
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Suggest getting rid of the rivals' boss at the negotiating table"
     1 string _text = "I decided to use this opportunity to get rid of the guy right at the negotiating table, and everyone loved my plan. They came armed, but so did we. We attacked unexpectedly, killed the boss and a few other high-ranking members of the family, but I got shot myself."
     1 string _ageLog = "The boss of the rival family offered to make peace, and we were discussing what we should do. I decided to use this opportunity to get rid of the guy right during the negotiations. They came armed, but so did we. We attacked unexpectedly, killed the boss and a few other high-ranking members of the family, but I got shot myself. I will recover from that wound, but they probably won't."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 2
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           0 int _parameterType = 1
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = -2
       0 CustomParameterChange _customParametersChanges
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         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
 0 int _designType = 1
