0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "62da15e48ab534001f1fbfa5"
 1 string _title = ""
 1 string _text = "I'm packing the ship with supplies for a small mission that my troop and I are going on.\nNot everything will fit, so what do I leave out?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Life rafts"
     1 string _text = "I left out the life rafts. Which was good, because we didn't need them and needed everything else! We got attacked by an enemy but we fought them off with the guns. Our ship came to standstill but we used the walkie-talkies and flares to get other troops to rescue us. And I got a promotion!"
     1 string _ageLog = "I was packing the ship with supplies for a small mission that my troop and I were going on. I left out the life rafts. Which was good, because we didn't need them and needed everything else! We got attacked by an enemy but we fought them off with the guns. Our ship came to standstill but we used the walkie-talkies and flares to get other troops to rescue us. And I got a promotion!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 12
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 20
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 5
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Machine guns"
     1 string _text = "I left out the machine guns. This was a bad choice because we got attacked by an enemy and couldn't defend ourselves. We all got badly hurt and then had to call for rescue. I wish I left the life rafts out, we didn't even need them!"
     1 string _ageLog = "I was packing the ship with supplies for a small mission that my troop and I were going on. I left out the machine guns. This was a bad choice because we got attacked by an enemy and couldn't defend ourselves. We all got badly hurt and then had to call for rescue. I wish I left the life rafts out, we didn't even need them!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -20
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -5
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Flares"
     1 string _text = "I left the flares out. We ended up getting attacked by an enemy and fought them off with the guns. Our ship came to a standstill and we had to use the walkie-talkies to call for help. But it took other troops a while to find us since we had no flares and we were without food for a bit."
     1 string _ageLog = "I was packing the ship with supplies for a small mission that my troop and I were going on. I left the flares out. We ended up getting attacked by an enemy and fought them off with the guns. Our ship came to a standstill and we had to use the walkie-talkies to call for help. But it took other troops a while to find us since we had no flares and we were without food for a bit."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 8
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Walkie-talkies"
     1 string _text = "I left out the walkie-talkies. We got attacked by an enemy and fought them off with the guns. Our ship came to a standstill but we couldn't call for help. All we could do was wait and light up our stupid flares. We were all STARVING by the time we were found!"
     1 string _ageLog = "I was packing the ship with supplies for a small mission that my troop and I were going on. I left out the walkie-talkies. We got attacked by an enemy and fought them off with the guns. Our ship came to a standstill but we couldn't call for help. All we could do was wait and light up our stupid flares. We were all STARVING by the time we were found!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = -10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -3
 0 int _designType = 1
