0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "62da18ea8ab534001f1fbfb6"
 1 string _title = ""
 1 string _text = "I'm flying my jet, and an enemy shoots me down from behind. I'm trying to control my landing.\nWhere should I aim the jet?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Into the lake"
     1 string _text = "I aimed it into the lake. I landed in the lake but was a sitting duck. The enemy continued to fly overhead, peppering me with shots over and over. I took a lot of bullets and was in awful shape when the enemy finally left."
     1 string _ageLog = "I was flying my jet and an enemy shot me down from behind. I was trying to control my landing. I aimed it into the lake. I landed in the lake but was a sitting duck. The enemy continued to fly overhead, peppering me with shots over and over. I took a lot of bullets and was in awful shape when the enemy finally left."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 11
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -20
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -4
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Into the field"
     1 string _text = "I aimed it into the field. I landed pretty safely but then the enemy circled around and started peppering me with shots. I took a few bullets but then managed to run to the wooded area for cover. I suppose it could've been worse."
     1 string _ageLog = "I was flying my jet and an enemy shot me down from behind. I was trying to control my landing. I aimed it into the field. I landed pretty safely but then the enemy circled around and started peppering me with shots. I took a few bullets but then managed to run to the wooded area for cover. I suppose it could've been worse..."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 12
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "To the right edge of the wooded area"
     1 string _text = "I aimed it to the right edge of the wooded area. I landed safely and then the trees also provided me cover so that the enemy couldn't continually shoot at me. He eventually flew off, and I was safe."
     1 string _ageLog = "I was flying my jet and an enemy shot me down from behind. I was trying to control my landing. I aimed it to the right edge of the wooded area. I landed safely and then the trees also provided me cover so that the enemy couldn't continually shoot at me. He eventually flew off, and I was safe."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 12
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 4
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "To the left edge of the wooded area"
     1 string _text = "I aimed it to the left edge of the wooded area. I landed safely and the trees provided me cover. And then, I happened to find a gun laying at the edge of the woods. The enemy circled back, and I shot him down! Everyone in my troop found out. I was a hero!"
     1 string _ageLog = "I was flying my jet and an enemy shot me down from behind. I was trying to control my landing. I aimed it to the left edge of the wooded area. I landed safely and the trees provided me cover. And then, I happened to find a gun laying at the edge of the woods. The enemy circled back, and I shot him down! Everyone in my troop found out. I was a hero!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 20
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 4
 0 int _designType = 1
