0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "62de0ef78ab534001f1fc16e"
 1 string _title = ""
 1 string _text = "One of our guys got killed, and the stab wound indicates that it was the work of the rival family.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Avenge his life"
     1 string _text = "I knew we had to avenge his life, so I arranged a hit on one of the members of the rival family. It went smoothly, and soon after they demanded explanation. It turned out, they never killed our guy. We had to pay some reparations."
     1 string _ageLog = "One of our guys got killed, and the stab wound indicated that it was the work of the rival family. I knew we had to avenge his life, so I arranged a hit on one of the members of the rival family. It went smoothly, and soon after they demanded explanation. It turned out, they never killed our man. We had to pay some reparations. I guess the guy was just stabbed by some thugs..."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = -2
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Try to make peace with them"
     1 string _text = "I wanted to make sure nothing like that would happen in the future, so I decided to negotiate peace. They were pleasantly surprised and promised they wouldn't get in the way of our business."
     1 string _ageLog = "One of our guys got killed, and the stab wound indicated that it was the work of the rival family. I wanted to make sure nothing like that would happen in the future, so I decided to negotiate peace. They were pleasantly surprised and promised they wouldn't get in the way of our business. They acted like they didn't know what it was all about!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 5
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Don't escalate"
     1 string _text = "I didn't want to escalate things because I wasn't sure we would be able to stand our ground in an all out war. We honored the memory of our deceased member and moved on."
     1 string _ageLog = "One of our guys got killed, and the stab wound indicated that it was the work of the rival family. I didn't want to escalate things because I wasn't sure we would be able to stand our ground in an all out war. We honored the memory of our deceased member and moved on. We couldn't let ourselves get reckless at a time like that."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 4
 0 int _designType = 1
