0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
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  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "62e031218ab534001f1fc321"
 1 string _title = ""
 1 string _text = "We're planning an attack on our enemy nearby, and I realized our troop is smaller than what we ideally want.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Get some soldiers from a nearby troop"
     1 string _text = "I got some soldiers from a nearby troop to join ours. It took a little while and delayed the attack. I took a lot of criticism for that, but the plan ended up working beautifully. This was the smartest move, I got soldiers who were combat-ready!"
     1 string _ageLog = "We were planning an attack on our enemy nearby, and I realized our troop was smaller than what we ideally wanted. I got some soldiers from a nearby troop to join ours. It took a little while and delayed the attack. I took a lot of criticism for that, but the plan ended up working beautifully. This was the smartest move, I got soldiers who were combat-ready!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 8
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
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          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
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          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 0
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           0 int _parameterType = 3
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 3
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Promote some of the medics to be soldiers"
     1 string _text = "I promoted some of the medics to be soldiers. This worked out alright. They clearly weren't as ready for battle as the soldiers, but they held their own. And our plan still worked without too many issues."
     1 string _ageLog = "We were planning an attack on our enemy nearby, and I realized our troop was smaller than what we ideally wanted. I promoted some of the medics to be soldiers. This worked out alright. They clearly weren't as ready for battle as the soldiers, but they held their own. And our plan still worked without too many issues."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 12
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
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           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
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          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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        0 int size = 0
      0 float _significance = 4
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Tell some of the higher commanders to join them"
     1 string _text = "I told some of the higher commanders to join them. They were livid and felt they shouldn't have to. In addition, they were all older and out of practice. The plan failed miserably and I was so disappointed with myself."
     1 string _ageLog = "We were planning an attack on our enemy nearby, and I realized our troop was smaller than what we ideally wanted. I told some of the higher commanders to join them. They were livid and felt they shouldn't have to. In addition, they were all older and out of practice. The plan failed miserably and I was so disappointed with myself."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 14
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
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          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
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         0 int size = 2
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           0 int _parameterType = 0
           0 float _valueDelta = -5
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -4
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Join the troop myself"
     1 string _text = "I joined the troop myself. Some higher commanders followed my lead. It gave a boost of confidence to our troop, and our plan worked great! I did actually get shot a few times. Not great, of course, but people were treating me like a HERO!"
     1 string _ageLog = "We were planning an attack on our enemy nearby, and I realized our troop was smaller than what we ideally wanted. I joined the troop myself. Some higher commanders followed my lead. It gave a boost of confidence to our troop, and our plan worked great! I did actually get shot a few times. Not great, of course, but people were treating me like a HERO!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 4
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 3
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           0 int _parameterType = 20
           0 float _valueDelta = 5
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           0 int _parameterType = 3
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       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 0
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 4
 0 int _designType = 1
