0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
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  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
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  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "62e18dcc8ab534001f1fc43c"
 1 string _title = ""
 1 string _text = "We've caught word that an enemy plans to attack one of our bases. We're 75% sure it's our North base and 25% sure it's our South base.\nHow many extra aerial units should I station and where?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
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    0 StoryAnswer data
     1 string _buttonTitle = "50 extra units on the North base"
     1 string _text = "I stationed 50 units on the North base. The enemy sent most of their attack to the North base, which we thwarted. But they also sent some to the South base, which we were not prepared for at all."
     1 string _ageLog = "We heard that an enemy planned to attack one of our bases. We were 75% sure it's our North base and 25% sure it's our South base. I stationed 50 units on the North base. The enemy sent most of their attack to the North base, which we thwarted. But they also sent some to the South base, which we were not prepared for at all."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 float _valueDelta = -10
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           0 int _parameterType = 2
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           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "50 extra units on the South base"
     1 string _text = "I stationed 50 units on the South base. The enemy did send some of their attack to the South base, and we stopped them. But most of their attack was fixated on the North base, and they totally destroyed it."
     1 string _ageLog = "We heard that an enemy planned to attack one of our bases. We were 75% sure it's our North base and 25% sure it's our South base. I stationed 50 units on the South base. The enemy did send some of their attack to the South base, and we stopped them. But most of their attack was fixated on the North base, and they totally destroyed it."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 float _valueDelta = -20
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           0 int _parameterType = 2
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 0
           0 float _valueDelta = 5
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          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -4
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "25 units on the North base, 25 units on the South base"
     1 string _text = "I stationed 25 units on each North and South bases. Most of the enemy's attack came to the North, and some actually went to the South. We completely stopped the South attack and the North attack, we took some casualties but were eventually able to finish them off."
     1 string _ageLog = "We heard that an enemy planned to attack one of our bases. We were 75% sure it's our North base and 25% sure it's our South base. I stationed 25 units on each North and South bases. Most of the enemy's attack came to the North, and some actually went to the South. We completely stopped the South attack and the North attack, we took some casualties but were eventually able to finish them off."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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         0 int size = 2
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          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "40 units on the North base, 10 units on the South base"
     1 string _text = "I stationed 40 units on the North base and 10 units on the South base. This was the perfect plan because most of the attack came from the North and some still went to the South. We were perfectly prepared to defeat the enemy!"
     1 string _ageLog = "We heard that an enemy planned to attack one of our bases. We were 75% sure it's our North base and 25% sure it's our South base. I stationed 40 units on the North base and 10 units on the South base. This was the perfect plan because most of the attack came from the North and some still went to the South. We were perfectly prepared to defeat the enemy!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 float _valueDelta = 10
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           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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         0 int size = 2
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          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 20
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 20
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 5
 0 int _designType = 1
