0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "62e46a568ab534001f1fc69b"
 1 string _title = ""
 1 string _text = "I need to pick the right camouflage outfits for my troop as they head out on a mission, but we're all unsure what the terrain will look like.\nWhich ones should I pick?"
 0 StoryAnswer _answers
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    0 StoryAnswer data
     1 string _buttonTitle = "The green ones"
     1 string _text = "I chose the green ones. This was a good choice as there was a lot of grass nearby the water that my troop exited. They stayed hidden from the enemy and launched the perfect attack."
     1 string _ageLog = "I had to pick camouflage outfits for my troop as they headed out on a mission, but we were unsure what the terrain would look like. I chose the green ones. This was a good choice as there was a lot of grass nearby the water that my troop exited. They stayed hidden from the enemy and launched the perfect attack."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 3
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 3
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 3
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "The gray ones"
     1 string _text = "I chose the gray ones. This was a bad idea, I forgot the gray ones are extremely heavy and slowed down our troops. Plus, they weren't too concealed, and the mission went horrendously."
     1 string _ageLog = "I had to pick camouflage outfits for my troop as they headed out on a mission, but we were unsure what the terrain would look like. I chose the gray ones. This was a bad idea, I forgot the gray ones are extremely heavy and slowed down our troops. Plus, they weren't too concealed, and the mission went horrendously."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 float _valueDelta = -10
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           0 int _parameterType = 2
           0 float _valueDelta = -5
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           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
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         0 int size = 2
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           0 int _parameterType = 0
           0 float _valueDelta = -5
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           0 int _parameterType = 3
           0 float _valueDelta = -10
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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        0 int size = 0
      0 float _significance = -5
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "The blue ones"
     1 string _text = "I chose the blue ones. This made sense to me and everyone else, since my troop started in the water and was completely hidden. They then moved to the grass and remained slightly hidden and launched a successful attack against the enemy."
     1 string _ageLog = "I had to pick camouflage outfits for my troop as they headed out on a mission, but we were unsure what the terrain would look like. I chose the blue ones. This made sense to me and everyone else, since my troop started in the water and was completely hidden. They then moved to the grass and remained slightly hidden and launched a successful attack against the enemy."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 2
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           0 int _parameterType = 3
           0 float _valueDelta = 5
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           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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        0 int size = 0
      0 float _significance = 4
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "The brown ones"
     1 string _text = "I chose the brown ones. These didn't hide my troops all that well, considering they started in the water and moved to the grass before launching their attack. The mission went okay. I was okay with how it went, but a lot of people were not happy with me."
     1 string _ageLog = "I had to pick camouflage outfits for my troop as they headed out on a mission, but we were unsure what the terrain would look like. I chose the brown ones. These didn't hide my troops all that well, considering they started in the water and moved to the grass before launching their attack. The mission went okay. I was okay with how it went, but a lot of people were not happy with me."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 3
           0 float _valueDelta = 5
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          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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         0 int size = 2
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          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
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          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 0
 0 int _designType = 1
