0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "62f076738ab534001f1fc817"
 1 string _title = ""
 1 string _text = "It's come to my attention that one of our sergeants is sporting a cop badge he stole. He keeps scaring the poor rookies!\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Tell him to get rid of it"
     1 string _text = "I was afraid one of the rookies would get too scared and kill the poor sergeant. I told him to get rid of it as soon as possible, and he was heartbroken."
     1 string _ageLog = "It came to my attention that one of our sergeants was sporting a cop badge he'd stolen. He kept scaring the poor rookies! I was afraid one of the rookies would get too scared and kill the poor sergeant. I told him to get rid of it as soon as possible, and he was heartbroken. It was for his own good."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 22
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 0
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Try using it to my advantage"
     1 string _text = "I thought that a badge alone was useless, but combined with police uniform, it could be used to our advantage. I told him to get some, and he actually did. Now we could infiltrate their ranks!"
     1 string _ageLog = "It came to my attention that one of our sergeants was sporting a cop badge he'd stolen. He kept scaring the poor rookies! I thought that a badge alone was useless, but combined with police uniform, it could be used to our advantage. I told him to get some, and he actually did. Now we could infiltrate their ranks! I wasn't sure it would work though..."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 21
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Let him have his fun"
     1 string _text = "I didn't want to get in the guy's way, he wasn't doing any real harm after all. But, as it happens, harm eventually came to him. Some rookies thought he was a stupid undercover cop and beat the shit out of him."
     1 string _ageLog = "It came to my attention that one of our sergeants was sporting a cop badge he'd stolen. He kept scaring the poor rookies! I didn't want to get in the guy's way, he wasn't doing any real harm after all. But, as it happens, harm eventually came to him. Some rookies thought he was a stupid undercover cop and beat the shit out of him. Well, that taught him well."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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         0 int size = 0
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -1
 0 int _designType = 1
