0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "62f07c618ab534001f1fc825"
 1 string _title = ""
 1 string _text = "I'm driving around, lost in my thoughts, when suddenly I see someone's bike. I've never seen it before. It probably belongs to one of our rivals.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Hijack it"
     1 string _text = "The bike looked great, so I decided to seize that opportunity and hijack it. A few hours later, one of our sergeants came to the headquarters, angry as a bull. He said someone stole his new bike, and I had some explaining to do."
     1 string _ageLog = "I was driving around, lost in my thoughts, when suddenly I saw someone's bike. I'd never seen it before. I thought it belonged to one of our rivals. The bike looked great, so I decided to hijack it. A bit later, one of our sergeants came to the headquarters, angry as a bull. He said someone stole his new bike, and I had some explaining to do. Others loved the story and applauded my ingenuity."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 21
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
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          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Wait for the owner and beat him up"
     1 string _text = "I decided that it would be fun to ambush the owner of the bike and beat him up. When the guy showed up, I snuck up to him and kicked him in the back. He turned around, and I recognized our sergeant. I never ran so fast in my life."
     1 string _ageLog = "I was driving around, lost in my thoughts, when suddenly I saw someone's bike. I'd never seen it before. I thought it belonged to one of our rivals. I decided that it would be fun to ambush the owner of the bike and beat him up. When the guy showed up, I snuck up to him and kicked him in the back. He turned around, and I recognized our sergeant. I never ran so fast in my life. Good workout!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Leave"
     1 string _text = "I thought that the owner was probably somewhere nearby, and I was alone and unarmed. I decided to get the hell out of their before I got the shit beaten out of me."
     1 string _ageLog = "I was driving around, lost in my thoughts, when suddenly I saw someone's bike. I'd never seen it before. I thought it belonged to one of our rivals. I thought that the owner was probably somewhere nearby, and I was alone and unarmed. I decided to get the hell out of their before I got the shit beaten out of me. That was probably a wise decision, but still felt like a missed opportunity."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
 0 int _designType = 1
