0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
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  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
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  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "62f1cc8f8ab534001f1fc857"
 1 string _title = ""
 1 string _text = "One of our best men has recently died, and now everyone wants to have his bike. I wouldn't mind getting it either.\nWhat do I do?"
 0 StoryAnswer _answers
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    0 StoryAnswer data
     1 string _buttonTitle = "Keep it for myself"
     1 string _text = "I decided that it would be fair if I kept the bike for myself. Others were pretty pissed, but no one dared to oppose me. None of them deserved a bike like that anyway."
     1 string _ageLog = "One of our best men died, and everyone wanted to have his bike. So did I. I decided that it would be fair if I kept the bike for myself. Others were pretty pissed, but no one dared to oppose me. None of them deserved a bike like that anyway. It's nice to be a leader."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 22
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 20
           0 float _valueDelta = -2
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       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Make my guys compete for it"
     1 string _text = "I told the guys that they would have to compete for it, and, before I could even start explaining the rules, they got into a brawl. The last man barely standing claimed the bike for himself."
     1 string _ageLog = "One of our best men died, and everyone wanted to have his bike. So did I. I told the guys that they would have to compete for it, and, before I could even start explaining the rules, they got into a brawl. The last man barely standing claimed the bike for himself. Well, that was fun to watch!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 21
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 3
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          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = -2
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           0 int _parameterType = 3
           0 float _valueDelta = 5
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           0 int _parameterType = 16
           0 float _valueDelta = 5
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Give it to his family"
     1 string _text = "I decided to do the honorable thing and give the bike to the guy's family. Others solemnly agreed with that decision and brought the bike to the dead man's house, along with our condolences."
     1 string _ageLog = "One of our best men died, and everyone wanted to have his bike. So did I. I decided to do the honorable thing and give the bike to the guy's family. Others solemnly agreed with that decision and brought the bike to the dead man's house, along with our condolences. I'm glad that there's some common decency among our ranks."
     0 StoryResult _result
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       0 int _flagChange = 21
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 3
           0 float _valueDelta = -5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 3
 0 int _designType = 1
