0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "62f616ee8ab534001f1fc95e"
 1 string _title = ""
 1 string _text = "Having decided to get relaxed, we’ve come to a bar. In a time, guys start to raise their voices and bully the customers.\nHow should I react?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Play along"
     1 string _text = "I was a part of a team, a gang. A family! So I felt the urge to play along, to act like them. I jumped upon the counter and kicked all the bottles and glasses off, laughing and screaming. The guys cheered me, and that was the moment I felt on top of the world."
     1 string _ageLog = "Having decided to get relaxed, we came to a bar. In a time, guys start to raise their voices and bully the customers. I was a part of a team, a gang. A family! So I felt the urge to play along, to act like them. I jumped upon the counter and kicked all the bottles and glasses off, laughing and screaming. The guys cheered me, and that was the moment I felt on top of the world."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 21
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 20
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Stay aside"
     1 string _text = "Not sure I liked that destroying vibe, I preferred to stay aside from the "fun". It might not have played me into the hands, but that moment I followed my heart. Unfortunately, in a way, that situation drove a wedge between me and my gang."
     1 string _ageLog = "Having decided to get relaxed, we came to a bar. In a time, guys start to raise their voices and bully the customers. Not sure I liked that destroying vibe, I preferred to stay aside from the "fun". It might not have played me into the hands, but that moment I followed my heart. Unfortunately, in a way, that situation drove a wedge between me and my gang."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 22
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -4
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Try to reason the guys"
     1 string _text = "All the mess and noise they produced made me feel uncomfortable. I tried to reason with one of the guys when he coveted a waitress, but was harshly put into my place. Unfortunately, that incident affected my reputation in a bad way."
     1 string _ageLog = "Having decided to get relaxed, we came to a bar. In a time, guys start to raise their voices and bully the customers. All the mess and noise they produced made me feel uncomfortable. I tried to reason with one of the guys when he coveted a waitress, but was harshly put into my place. Unfortunately, that incident affected my reputation in a bad way."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 22
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 2
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
 0 int _designType = 1
