0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "630521228ab534001f1fcfbc"
 1 string _title = ""
 1 string _text = "Our rival gang has been targeting and tormenting my rookies lately, although we were at peace. This has made it difficult for them to cut the deals I expect them to.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
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   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Let them solve it on their own. They're gangsters after all!"
     1 string _text = "I intended to raise strong and independent mobsters. It was like being a parent. As time went by, those losers didn't manage to solve a thing and lost the territory our gang had won before. I was extremely furious at them for ruining what we had going on."
     1 string _ageLog = "Our rival gang had started tormenting my rookies, although things had been calm between us. I decided not to intervene and give my mates a chance to solve this one on their own. But those helpless bastards didn't manage to do a thing and lost our part of the hood. Now, I had much more to sort out. They can't do anything without my assistance."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 21
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
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          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = -2
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          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
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         0 int size = 1
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          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Call their leader to talk"
     1 string _text = "I called their president to talk shit out. "What the hell are your mates doing? We had things sorted out a long time ago. Do you want to start another war?" I asked. Then, he explained he had no idea about what had been going on and promised to resolve this."
     1 string _ageLog = "Our rival gang had started tormenting my rookies, although things had been calm between us. I had to remind them of the power I had and called their president to sort things out. On the spot, I reminded him of the agreement we had made and threatened him with the start of a new war. He promised to sort things out and wasn't even aware of it."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 21
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (4 items)
         0 int size = 4
         [0]
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           0 int _parameterType = 20
           0 float _valueDelta = 2
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 6
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Leave them a clear warning"
     1 string _text = "I knew where their headquarters were located and decided to send them a clear message: I lit up that damn place. From that moment on, we were once again at war. Things became much more dangerous for all of us, but at least I had stood up for my gang."
     1 string _ageLog = "Our rival gang had started tormenting my rookies, although things had been calm between us. I decided there wasn't a better way to sort things out than an obvious threatening message. I lit up their main headquarters declaring a new war between our gangs. Tough times came next. It became much more dangerous for our gang to work, but at least we had taken a stance."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 21
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 2
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           0 int _parameterType = 3
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 20
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
 0 int _designType = 1
