0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "630526858ab534001f1fcfc8"
 1 string _title = ""
 1 string _text = "%FirstName:Npc:1% has been captured by the police. %Pron:1:1%'s an important member of our gang.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Try to bribe the cops to let %Pron:1:2% go"
     1 string _text = "I wasn't sure I'd be able to solve this one, although I had quite a lot of power in the city. I ended up using all the connections I had and quite a lot of money to resolve this issue. %FirstName:Npc:1% swore %Pron:1:1%'d be loyal to me for %Pron:1:3% entire life when I got %Pron:1:2% out."
     1 string _ageLog = "One of our most valuable members had gotten arrested by the cops. I knew I had to get %Pron:1:2% out of there and did everything in my power for this to come true. I pulled all of my old connections and spent a heavy load of money on this. I was able to get the charges dropped and %Pron:1:1% swore %Pron:1:1%'d die for me if needed. I hope this will benefit me some day."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 21
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 20
       0 CustomParameterChange _customParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 20
         [2]
          0 CustomParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -40000
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 13
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (2 items)
            0 int size = 2
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 100
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 20
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Threaten to kill %Pron:1:2% if %Pron:1:1% discloses information"
     1 string _text = "I knew this was a lost cause already, so I didn't even bother to get %Pron:1:2% out. Instead, I made it clear I'd destroy %Pron:1:2% if %Pron:1:1% threw any one of us under the bus. Needless to say, I lost my gang's trust after that."
     1 string _ageLog = "One of our most valuable members had gotten arrested by the cops. I knew I couldn't possibly do anything in this situation and decided to save my own ass. I threatened to kill %Pron:1:2% if %Pron:1:1% threw any of our members under the bus. I thought I was making my gang members a favor, but instead I lost their respect."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 22
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (4 items)
         0 int size = 4
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -20
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 10
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -100
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -7
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Promise to get %Pron:1:2% out of prison"
     1 string _text = "I promised I'd do everything in my power to get %Pron:1:2% out of jail later on. %Pron:1:1% trusted in me and went on to get a sentence. After that, I put all the possible effort I could into orchestrating an escape for %Pron:1:2% and was successful at that."
     1 string _ageLog = "One of our most valuable members had gotten arrested by the cops. I knew I had to get %Pron:1:2% out of there and promised to do so as long as %Pron:1:1% pleaded guilty. %Pron:1:1% listened to me and once %Pron:1:1% was in jail, I did everything in my power to get %Pron:1:2% out of there. I managed to orchestrate an escape, and %Pron:1:1% got out of there."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 21
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 20
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (3 items)
            0 int size = 3
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 20
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 10
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 1
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
 0 int _designType = 1
