0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
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 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
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 1 string m_Name = "630eb0e08ab534001f1fd210"
 1 string _title = ""
 1 string _text = "I think I lost my weapon. I can get into some real trouble if I don't find it soon.\nWhat do I do?"
 0 StoryAnswer _answers
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     1 string _buttonTitle = "Steal someone else's gun"
     1 string _text = "I decided to out my own interest above everything and took the gun from one of the guys from our unit while he wasn't looking. On further inspection, I noticed that it had my serial number. The dumbass took my gun!"
     1 string _ageLog = "I thought I lost my weapon. I could get into some real trouble if I didn't find it soon. I decided to out my own interest above everything and took the gun from one of the guys from our unit while he wasn't looking. On further inspection, I noticed that it had my serial number. The dumbass took my gun! I got lucky there."
     0 StoryResult _result
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       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Try to find it on my own"
     1 string _text = "I decided to try and find it on my own by whatever means possible. I spent the whole day looking for it, and I had to make many excuses. After that long day, a guy from our unit came up to me and admitted he'd taken my gun. Apparently, he took pity on me after seeing me leave no stone unturned."
     1 string _ageLog = "I thought I lost my weapon. I could get into some real trouble if I didn't find it soon. I decided to try and find it on my own by whatever means possible. I spent the whole day looking for it, and I had to make many excuses. After that long day, a guy from our unit came up to me and admitted he'd taken my gun. He took pity on me after seeing me leave no stone unturned. Such a generous soul!"
     0 StoryResult _result
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       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Admit what I did"
     1 string _text = "I decided to surrender and told the unit commander what had happened. Things got ugly. Everyone was mobilized, no one was allowed to leave, every gun was checked. Thankfully, my gun was found. A guy from our unit took it to himself, because he'd lost his and was too afraid to admit it."
     1 string _ageLog = "I thought I lost my weapon. I could get into some real trouble if I didn't find it soon. I decided to surrender and told the unit commander what had happened. Everyone was mobilized, no one was allowed to leave, every gun was checked. Thankfully, my gun was found. A guy from our unit took it to himself, because he'd lost his and was too afraid to admit it. I'm glad I had balls to do it."
     0 StoryResult _result
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       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
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           0 float _valueDelta = -5
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 0
 0 int _designType = 1
