0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "630ed3ba8ab534001f1fd260"
 1 string _title = ""
 1 string _text = "My jet got hit, and its condition is critical. I gotta do something, fast.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Try to land it"
     1 string _text = "I believed there was still time to land it. It was really risky, but I saw a perfect landing spot nearby. I did the best I could, and, thankfully, it was enough. I managed to save both myself and the jet."
     1 string _ageLog = "My jet got hit, and its condition was critical. I had to do something, fast. I believed there was still time to land it. It was really risky, but I saw a perfect landing spot nearby. I did the best I could, and, thankfully, it was enough. I managed to save both myself and the jet. That was some high risk high reward stuff."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Eject"
     1 string _text = "There was no way I could land that thing at that point, so I decided to eject. Nothing pleasant about it: nearly broke my collarbones there and bruised both shoulders, but at least I got out of it alive."
     1 string _ageLog = "My jet got hit, and its condition was critical. I had to do something, fast. There was no way I could land that thing at that point, so I decided to eject. Nothing pleasant about it: nearly broke my collarbones there and bruised both shoulders, but at least I got out of it alive. I hoped I wouldn't have to do it again."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Take as many enemies as I can with me"
     1 string _text = "For some reason, I felt ready to die at that moment. I decided to take as many enemy lives with me as possible and directed the jet towards their outpost. It was too late for them to do anything about it, and it was over after a few seconds."
     1 string _ageLog = "My jet got hit, and its condition was critical. I had to do something, fast. For some reason, I felt ready to die at that moment. I decided to take as many enemy lives with me as possible and directed the jet towards their outpost. It was too late for them to do anything about it, and it was over after a few seconds. No regrets."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -100
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
 0 int _designType = 1
