0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
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  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
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  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6310d2858ab534001f1fd37e"
 1 string _title = ""
 1 string _text = "A house has almost burned down: I have to leave immediately. Suddenly, I hear a baby's cry. Oh no! It seems that it's from somewhere inside the house.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
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    0 StoryAnswer data
     1 string _buttonTitle = "Rush in and try to save the poor thing"
     1 string _text = "I just couldn't force myself to leave as long as I knew that there was a child in the house. It took me more time than expected to find him. I ended up getting a few second-degree burns, but was able to rescue the child. His parents were very thankful to me and even gave me some cash."
     1 string _ageLog = "I was in the middle of rescuing people out of a fire and it was time to leave the house. Then, I heard a child's cry. Although I knew this would be dangerous, I rushed in to try and save the child. It took me longer than expected to find him and I barely made it out of there alive. It was a close call to death. Once I saw the mother's eyes lit up with happiness, I knew I'd done the right thing."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 20
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       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 3
           0 float _valueDelta = 10
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           0 int _parameterType = 1
           0 float _valueDelta = 400
      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Leave. I can die!"
     1 string _text = "The fire was too dangerous to stay in the house any longer. I had to make sure I'd get out alive, so I left the house in a hurry. Outside, there was a mother who was balling her eyes out as she didn't know where her child was. I felt absolutely atrocious at that moment: it was all my fault."
     1 string _ageLog = "I was in the middle of rescuing people out of a fire and it was time to leave the house. Then, I heard a child's cry. Although I'd contemplated searching for him, I decided it would be best to just get out of there alive. I exited the house rapidly. Out there, I ran into a mother who was having a breakdown because she couldn't find her child. I felt absolutely miserable and extremely guilty."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
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           0 int _parameterType = 20
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
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           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 0
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         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Call my colleagues for help"
     1 string _text = "I thought there was a chance to find the baby altogether as it would take us less time. Once they arrived, we started searching, but couldn't find the source of the cry. Then, just as we were exiting, the house fell down. One of my colleagues got stuck inside. That was a horrible day for all of us."
     1 string _ageLog = "I was in the middle of rescuing people out of a fire and it was time to leave the house. Then, I heard a child's cry. I started calling my colleagues for help: together it would take us much less time. We tried our best to locate the child, but weren't able to do it. Just as we were leaving, the house fell down trapping one of our colleagues. Of course, he didn't survive. This was traumatizing."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 2
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -20
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
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         0 int size = 2
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          0 CustomParameterChange data
           0 int _parameterType = 3
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -2
 0 int _designType = 1
