0 MonoBehaviour Base
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 1 UInt8 m_Enabled = 1
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 1 string m_Name = "6314c03a8ab534001f1fd3cf"
 1 string _title = ""
 1 string _text = "We've been called to an accident site. Once we arrive there, we realize there's no accident and the man that's called us is having major hallucinations. He seems to be a druggie.\nWhat should I do?"
 0 StoryAnswer _answers
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     1 string _buttonTitle = "Call an ambulance"
     1 string _text = "I thought we still had to try to save him, even though there was no fire. As I started dialing the ambulance, the man got all crazy and launched himself at me. He wanted to take my phone. We decided it would be better to leave. But my wounds from that "accident" are still healing."
     1 string _ageLog = "A man had called us claiming there was a fire. Once we arrived at the scene, we realized he was drugged and having hallucinations. I decided to call the ambulance to make sure everything was going to be fine with him. He got extremely aggressive once he realized what I was up to and almost killed me. After that, we rushed out of that place as fast as we could. "
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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      0 float _significance = -4
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Leave him alone"
     1 string _text = "This was not our problem to take care of. Plus, we still had other things to do back at our headquarters. Later, we got another call from him claiming that there was a fire again. We chose to ignore it, but later found out he'd been telling the truth. We arrived too late at the site."
     1 string _ageLog = "A man had called us claiming there was a fire. Once we arrived at the scene, we realized he was drugged and having hallucinations. I thought this wasn't our responsibility and left the man alone. In a couple of hours, we got a second call from him claiming there was another fire, but we decided not to pay attention to it. Later, we found out he'd been telling the truth, but it was too late."
     0 StoryResult _result
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       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 20
           0 float _valueDelta = -5
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           0 float _valueDelta = -10
         [2]
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           0 int _parameterType = 16
           0 float _valueDelta = 10
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Try to talk to him"
     1 string _text = "I wanted to make sure everything was okay with him. He asked me to spend some time with him as he definitely couldn't trust himself. I let my team go and stayed with him until he fell asleep. After that, I called the ambulance, and my conscience was clear."
     1 string _ageLog = "A man had called us claiming there was a fire. Once we arrived at the scene, we realized he was drugged and having hallucinations. I wanted to make sure he was okay, so I approached him to talk. He begged me to stay with him as he was losing his mind. I sent the rest of our team back to the headquarters and called the ambulance once he was asleep."
     0 StoryResult _result
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       0 int _crimeFlagChange = 0
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         [3]
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           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 float _significance = 1
 0 int _designType = 1
