0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "63159f298ab534001f1fd490"
 1 string _title = ""
 1 string _text = "We've just killed a few guys from a rival cartel in the middle of nowhere, but some guy on a bike saw us, and he's driving away now.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Chase him"
     1 string _text = "I didn't like to leave witnesses, so I started chasing him. The guy was so scared that he was going full throttle without looking back. I had no choice but to shoot him too."
     1 string _ageLog = "We killed a few guys from a rival cartel in the middle of nowhere, but some kid on a bike saw us and started driving away. I didn't like to leave witnesses, so I started chasing him. The guy was so scared that he was going full throttle without looking back. I had no choice but to shoot him. It was too much blood for one day."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Threaten him"
     1 string _text = "I didn't want to kill him, but he still could tell someone about what he saw. I took out my gun and fired into the air. He got scared and fell off his bike. I caught up to him and asked him whether he saw anything. "N-no," he said, stuttering. That was enough for me."
     1 string _ageLog = "We killed a few guys from a rival cartel in the middle of nowhere, but some kid on a bike saw us and started driving away. He could tell someone about what he saw, so I took out my gun and fired into the air. The kid got scared and fell off his bike. I caught up to him and asked him whether he saw anything. He said no. That was enough for me. I knew he wouldn't say a word."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Leave him be"
     1 string _text = "I decided to leave the kid be, he was probably too scared to tell anyone about us anyway. Others tried catching up to him, but it was too late. Everyone was kinda nervous about it, and I doubted my decision for a bit."
     1 string _ageLog = "We killed a few guys from a rival cartel in the middle of nowhere, but some kid on a bike saw us and started driving away. I decided to leave the kid be, he was probably too scared to tell anyone about us anyway. Others tried catching up to him, but it was too late. Everyone was kinda nervous about it, and I doubted my decision for a bit. It didn't seem to matter in the end."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
 0 int _designType = 1
