0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6315b2548ab534001f1fd4ce"
 1 string _title = ""
 1 string _text = "There's a man in civilian clothing snooping around on our territory!\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Follow him"
     1 string _text = "I've never seen anything like that before and decided to restrain from rash actions. I decided to follow the man. It turned out he was a retired general and he came to say hi to our unit commander and make it a surprise."
     1 string _ageLog = "There was a man in civilian clothing snooping around on our territory. I've never seen anything like that before and decided to restrain from rash actions. I decided to follow the man. It turned out he was a retired general and he came to say hi to our unit commander and make it a surprise. That didn't seem like a safe thing to do, and I thanked my gut it didn't fail me."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Arrest him"
     1 string _text = "I decided to arrest that man; he could be an assassin for all I knew. He started cursing and ordering me to release him, and I noticed that he was kinda old. It turned out that he was a retired general, and he came to say hi to our unit commander and make it a surprise."
     1 string _ageLog = "There was a man in civilian clothing snooping around on our territory. I decided to arrest that man; he could be an assassin for all I knew. He started cursing and ordering me to release him, and I noticed that he was kinda old. It turned out that he was a retired general, and he came to say hi to our unit commander and make it a surprise. Well, I was just doing my duty!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Talk to him"
     1 string _text = "I decided to talk to approach the man and ask him what he was doing here. There was no way he could be a threat to me, wearing clothes like that. He told me to be quiet and explained, that he came to say hi to our unit commander and make it a surprise. I helped him get there and earned his respect."
     1 string _ageLog = "There was a man in civilian clothing snooping around on our territory. I decided to talk to approach the man and ask him what he was doing here. There was no way he could be a threat to me, wearing clothes like that. He told me to be quiet and explained, that he came to say hi to our unit commander and make it a surprise. I helped him get there and earned his respect. All's well that ends well."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
 0 int _designType = 1
