0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "63186de18ab534001f1fd73f"
 1 string _title = ""
 1 string _text = "Investigating a crime scene, I’m searching for any fingerprints which may have been left in the apartment.\nWhat should I check first?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Furniture handles"
     1 string _text = "My guys and I examined every millimeter of the furniture, but, quite expectedly, all the handles had been thoroughly wiped, the fingerprints erased. We found nothing and got back to the bureau empty-handed."
     1 string _ageLog = "Investigating a crime scene, we were searching for any fingerprints left in the apartment. My guys and I examined every millimeter of the furniture, but, quite expectedly, all the handles had been thoroughly wiped, the fingerprints erased. We found nothing and got back to the bureau empty-handed."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
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          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
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          0 RegularParameterChange data
           0 int _parameterType = 2
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           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
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          0 CustomParameterChange data
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           0 int _parameterType = 3
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      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -5
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Kitchen utensils"
     1 string _text = "People tend to leave their fingerprints on kitchen utensils and in a hurry the criminal might have forgotten to erase his traces. Unfortunately, the bastard was smart and prudently cleaned up after himself. We found nothing."
     1 string _ageLog = "Investigating a crime scene, we were searching for any fingerprints left in the apartment. People tend to leave their fingerprints on kitchen utensils and in a hurry the criminal might have forgotten to erase his traces. Unfortunately, the bastard was smart and prudently cleaned up after himself. We found nothing. Damn!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
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           0 int _parameterType = 3
           0 float _valueDelta = -5
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          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
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           0 int _parameterType = 0
           0 float _valueDelta = -10
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          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
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      0 float _significance = -4
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Bathroom"
     1 string _text = "Having checked all the rooms, I got to a thorough examination of the bathroom. I was trying to find something the criminal might have touched and forgotten about. Luckily, I found a desired fingerprint on a bottle of face lotion and immediately sent it to the lab for analysis."
     1 string _ageLog = "Investigating a crime scene, we were searching for any fingerprints left in the apartment. Having checked all the rooms, I got to a thorough examination of the bathroom. I was trying to find something the criminal might have touched and forgotten about. Luckily, I found a desired fingerprint on a bottle of face lotion and immediately sent it to the lab for analysis."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
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           0 int _parameterType = 3
           0 float _valueDelta = 10
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          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 5
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Front door"
     1 string _text = "I had to check the front door for any fingerprints, and, quite expectedly, found nothing. The criminal must have known in advance the places we would check first. Well, I was not going to give up so easily!"
     1 string _ageLog = "Investigating a crime scene, we were searching for any fingerprints left in the apartment. I had to check the front door for any fingerprints, and, quite expectedly, found nothing. The criminal must have known in advance the places we would check first. Well, I was not going to give up so easily!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
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          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
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          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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         0 int size = 2
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          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
 0 int _designType = 1
