0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "63187c168ab534001f1fd756"
 1 string _title = ""
 1 string _text = "The government is trying to suppress us once again. They're very unhappy with the activities we've been doing. A policeman has been tracking me. \nWhat should I do?"
 0 StoryAnswer _answers
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    0 StoryAnswer data
     1 string _buttonTitle = "Let him track me, but don't do anything suspicious"
     1 string _text = "I spent a few weeks leading the guy on, but didn't do the tasks expected from me. I thought my main goal was to distract the police from us and convince them they weren't going to be able to dig up dirt on us. Other members weren't happy with my lack of productivity, though."
     1 string _ageLog = "The government was trying hard to suppress us: a policeman had been following me around thinking I hadn't noticed. I decided a knight's move would be to let him track me down. I stopped conducting my criminal affairs and just lived a normal, quiet life while letting him observe it. This angered other members of the Triad a bit as they had to complete more tasks to back me up."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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              0 int _parameterType = 3
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          0 CustomParameterChange _customParametersChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Talk to him and try to smooth things up"
     1 string _text = "I wanted to clear suspicion from our gang, so I approached him and told him there was nothing he could dig up on us. "Now, it's become my personal mission to prove you wrong," he hissed at me. I guess my braveness had really gotten in his way for some reason."
     1 string _ageLog = "The government was trying hard to suppress us: a policeman had been following me around thinking I hadn't noticed. I decided it would be best to talk to him calmly and let him know there wasn't anything he could possibly dig up on us. He took this very personally and threatened to get me behind bars. Our boss was angry I'd screwed things up even more."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 20
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           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
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           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 3
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      0 PersonChanges _npcsChanges
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          0 int _flagChange = 0
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Threaten him"
     1 string _text = "We still had power in this city: we were the Triad, after all. Why the hell was I supposed to be scared of this little man? I threatened to kill him if he ever got in my way again. This worked perfectly: he promised not to be a problem for me again and said he'd tell his buddies to stay away too."
     1 string _ageLog = "The government was trying hard to suppress us: a policeman had been following me around thinking I hadn't noticed. I thought that I had enough power to scare him off: the Triad was known all over the country. This worked out pretty well for me: the guy promised not to ever mess with me again and gave me his word that his buddies wouldn't do that either. My boss was thankful to me."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 float _valueDelta = -10
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 5
 0 int _designType = 1
