0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
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 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
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  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "631ae3928ab534001f1fd9b6"
 1 string _title = ""
 1 string _text = "I'm about to go to one of our missions. This one is a big attack on a rival gang which has done us wrong. I'm in our main branch, getting ready.\nWhat weapon do I choose?"
 0 StoryAnswer _answers
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    0 StoryAnswer data
     1 string _buttonTitle = "A watermelon chopper"
     1 string _text = "By that time, I was convinced I had fully mastered the watermelon chopper: it was one of our most preferred weapons. While fighting off a guy, I somehow lost control of it and cut off my pinky finger. What's worse: this made me look like a member of the Yakuza."
     1 string _ageLog = "I was heading off to a big attack on one of the Triad's rival gangs. I was contemplating which weapon to choose and opted for one of the classics - a watermelon chopper. I was a real professional when it came to using it. Or so I thought... While fighting off a man, the chopper slipped and cut off my pinky finger. This was a big shame as it made me look like a Yakuza member."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "A gun"
     1 string _text = "Let's say it wasn't typical for a member of the Triad to bring a gun: we had more classical elements which we preferred. Thank God I had opted for a gun: the other guys had chosen them as well. As a result, I was the only Triad who could defend us. And was brilliant at that."
     1 string _ageLog = "I was heading off to a big attack on one of the Triad's rival gangs. I was contemplating which weapon to choose and opted for an unusual choice - a gun. Usually, we chose other weapons as members of the Triad. I couldn't stop blessing my intuition that day: the other guys were heavily armed with guns and I was the only Triad who could defend us. Now, people think I'm a legend."
     0 StoryResult _result
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       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 1
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           0 int _parameterType = 20
           0 float _valueDelta = 5
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           0 int _parameterType = 3
           0 float _valueDelta = 10
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 20
       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 0
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          0 CustomParameterChange data
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    0 StoryAnswer data
     1 string _buttonTitle = "A sashimi knife"
     1 string _text = "The other guys were armed with machetes. This made it much more difficult for me: machetes were longer than sashimi knives making it a problem for me to fight off. It was one of my most intense fights, and I felt that I was battling death. I got out alive with many fractures and injuries."
     1 string _ageLog = "I was heading off to a big attack on one of the Triad's rival gangs. I was contemplating which weapon to choose and opted for one of the classics - a sashimi knife. My choice turned this battle into a deadly one as the other guys were armed with machetes. Machetes were much longer than sashimi knifes making it difficult for me to fight them off. I got out alive, but with multiple injuries."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 1
           0 float _valueDelta = -20
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
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         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -3
 0 int _designType = 1
