0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6320eea68ab534001f1fda81"
 1 string _title = ""
 1 string _text = "We've got to climb up a ladder from the highest floor to get to the rooftop where we can see the stars. I can see that %FirstName:Npc:1% has difficulty standing.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Let %Pron:1:2% go first. I can make sure %Pron:1:1% climbs up safely"
     1 string _text = ""You go first. I'll insure you get there safely," I said, slobbering my words. In turn, %Pron:1:1% gave me the sweetest smile as %Pron:1:1% started approached the ladder. A few steps into it, %Pron:1:1% twisted %Pron:1:3% ankle and fell right on me!"
     1 string _ageLog = "%FirstName:Npc:1% had to climb up the ladder to get to the rooftop. I could see that %Pron:1:1% was too drunk to climb up that ladder safely, so I let %Pron:1:2% go first. %Pron:1:1%'d been able to make it a couple steps up before tripping and falling back onto me. %Pron:1:2% falling on me left me with a broken arm. %Pron:1:1% couldn't stop apologizing and has promised to make it up to me."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (4 items)
         0 int size = 4
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 19
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (3 items)
            0 int size = 3
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 11
              0 float _valueDelta = 10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 10
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 1
              0 float _valueDelta = -5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Go first. I'll get there faster"
     1 string _text = "I knew it would take %Pron:1:2% a lifetime to get to the rooftop and I wanted to get there faster. As I was halfway there, I heard %Pron:1:2% shouting at me. "You definitely don't give a damn about me," %Pron:1:1% screamed while going back inside the building. I was too drunk to even react."
     1 string _ageLog = "%FirstName:Npc:1% had to climb up the ladder to get to the rooftop. I could see that %Pron:1:1% was too drunk to climb up that ladder safely, so I went up first. After all, it would take %Pron:1:2% a lifetime to get up there. I got too distracted by how fun it was to climb that I forgot about %Pron:1:2%. "You definitely don't give a damn about me," %Pron:1:1% said while leaving me alone."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 18
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (2 items)
            0 int size = 2
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -3
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Let's drink even more"
     1 string _text = "I wanted to get a few drinks in: it would be more fun that way. I offered %Pron:1:2% some booze and %Pron:1:1% agreed. We spent that whole night talking and didn't even get to the rooftop, but the view was still incredible from where we were standing. %Pron:1:1% looked at me with eyes full of love."
     1 string _ageLog = "%FirstName:Npc:1% had to climb up the ladder to get to the rooftop. I could see that %Pron:1:1% was too drunk to climb up that ladder safely and I offered to drink a bit more. %Pron:1:1% was fond of this idea, and we started drinking the alcohol we had. This got us into heartfelt conversations and we forgot about getting to the rooftop. I had to do something right then..."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 20
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (3 items)
            0 int size = 3
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 11
              0 float _valueDelta = 10
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
 0 int _designType = 0
