0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
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 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
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 1 string m_Name = "63223eba8ab534001f1fdbd9"
 1 string _title = ""
 1 string _text = "One of my former cops is holding up a bank, and he is the brother of one of my other cops and a good friend to another.\nWhat should I do?"
 0 StoryAnswer _answers
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    0 StoryAnswer data
     1 string _buttonTitle = "Send the brother out to talk to him"
     1 string _text = "I sent the brother out to talk to him. It didn't go well. I guess they were having problems, and the whole thing ended up in a bloodbath and everyone blamed me."
     1 string _ageLog = "One of my former cops was holding up a bank. He's the brother of one of my cops and a good friend to another. I sent the brother out to talk to him. It didn't go well. I guess they were having problems and the whole thing ended up in a bloodbath, and everyone blamed me. Everyone told me not to send a family member but I didn't listen. Stupid! Idiot! Moron! All the names!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Send the friend out to talk to him"
     1 string _text = "I sent the friend out to talk to him. The friend was able to talk some sense into him, and the whole thing diffused without any casualties."
     1 string _ageLog = "One of my former cops was holding up a bank. He's the brother of one of my cops and a good friend to another. I sent the friend out to talk to him. The friend was able to talk some sense into him, and the whole thing diffused without any casualties. This might've been the best decision I could've made."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Send my best cop out to talk to him"
     1 string _text = "I sent my best cop out to talk to him. My former cop shot a couple innocent people, no casualties. And, eventually, my best cop talked him out of the situation."
     1 string _ageLog = "One of my former cops was holding up a bank. He's the brother of one of my cops and a good friend to another. I sent my best cop out to talk to him. My former cop shot a couple innocent people, no casualties. And, eventually, my best cop talked him out of the situation. It wasn't ideal, but it went well enough."
     0 StoryResult _result
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       0 int _crimeFlagChange = 0
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         [1]
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Send my most lethal cop out to take him out"
     1 string _text = "I sent my most lethal cop to take him out. He got on the scene, asked no questions, and took the former cop out. In the media, I looked really good for not letting the situation get out of hand. But a lot of my cops think I was so stupid for handling it this way."
     1 string _ageLog = "One of my former cops was holding up a bank. He's the brother of one of my cops and a good friend to another. I sent my most lethal cop to take him out. He got on the scene, asked no questions, and took the former cop out. In the media, I looked really good for not letting the situation get out of hand. But a lot of my cops think I was so stupid for handling it this way. I'm just glad no one died."
     0 StoryResult _result
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      0 float _significance = 3
 0 int _designType = 1
