0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "632449d88ab534001f1fddd7"
 1 string _title = ""
 1 string _text = "This teacher, Ms. Bradley, is so nice to me! Nobody has been that kind to me in a long time. Today, however, she wants me to stay after classes. Maybe I've done something wrong?\nShould I stay?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Yes"
     1 string _text = "Of course, I took my bag and went to Ms. Bradley's office after classes. As it turned out, she wanted to treat me to some cookies and cocoa! Ah, man, I haven't had these in forever!"
     1 string _ageLog = "This teacher, Ms. Bradley, is so nice to me! Nobody has been that kind to me in a long time. Today, however, she wanted me to stay after classes. Of course, I took my bag and went to Ms. Bradley's office after classes. As it turned out, she wanted to treat me to some cookies and cocoa! Ah, man, I haven't had these in forever! And we had a nice talk too."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Ask her about it first"
     1 string _text = "I was kind of suspicious of that, because I was afraid I'd done something wrong during this day at school. So I asked Ms. Bradley why she wanted me to stay, and it turned out that she wanted to treat me to some cookies! I couldn't say no to that."
     1 string _ageLog = "This teacher, Ms. Bradley, is so nice to me! Nobody has been that kind to me in a long time. Today, however, %Pron:1:1% wanted me to stay after classes. I was afraid I'd done something wrong during this day at school. So I asked Ms. Bradley why she wanted me to stay, and it turned out that she wanted to treat me to some cookies! I couldn't say no to that."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "No"
     1 string _text = "If I had to stay after classes, I sure had done something wrong. Or so I thought, and ran home as soons as the last period ended. There was nothing good waiting for me at home too, though... "
     1 string _ageLog = "This teacher, Ms. Bradley, is so nice to me! Nobody has been that kind to me in a long time. Today, however, she wanted me to stay after classes. If I had to stay after classes, I sure had done something wrong. Or so I thought, and ran home as soons as the last period ended. There was nothing good waiting for me at home too, though... "
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
 0 int _designType = 1
