0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "632736248ab534001f1fdf3f"
 1 string _title = ""
 1 string _text = "I was hoping we'd have a romantic date on the rooftop. %FirstName:Npc:1%'s already slobbering %Pron:1:3% words, and this is starting to annoy me.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Ask %Pron:1:2% to take it slow on the alcohol"
     1 string _text = ""Hey, I thought we'd just have a nice time talking. This is so romantic, I said and kindly asked to stop drinking. This definitely ruined the vibe for %Pron:1:2%. "Why are you so uptight?" %Pron:1:1% slobbered out. %Pron:1:3% words kind of hurt me."
     1 string _ageLog = "%FirstName:Npc:1% and I had a date on the rooftop. %Pron:1:1% had gotten way too drunk and it was starting to annoy me. I wanted a nice evening for us, so I asked %Pron:1:2% to stop drinking that much. In turn, %Pron:1:1% got mad and told me I was uptight. This kind of set this date off to a bad start and hurt me a bit. I could see %Pron:1:3% mood was a bit ruined."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 2
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 18
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (3 items)
            0 int size = 3
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -10
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 9
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Break the bottle, so %Pron:1:1% won't be able to drink"
     1 string _text = "I thought I'd be smarter about it and broke the bottle by "accident". It fell on the ground and one of the pieces hurt my leg. "Are you okay?" %Pron:1:1% said, all concerned about me. %Pron:1:1% then went on to try and help me out carefully. This was so cute."
     1 string _ageLog = "%FirstName:Npc:1% and I had a date on the rooftop. %Pron:1:1% had gotten way too drunk and it was starting to annoy me. I wanted a nice evening for us, so I broke the bottle, spilling what was left of the alcohol. One of the bottle's pieces hurt my leg, and this scared %FirstName:Npc:1%. %Pron:1:1% started taking care of me. Then, our hands touched. I definitely wanted something more..."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (4 items)
         0 int size = 4
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = -2
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 20
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (3 items)
            0 int size = 3
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 11
              0 float _valueDelta = 5
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 CustomParameterChange data
              0 int _parameterType = 0
              0 float _valueDelta = 10
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Give %Pron:1:2% a piece of my mind"
     1 string _text = ""Why did you have to get so drunk? You've ruined my night," I said impulsively. This kind of upset %FirstName:Npc:1% and %Pron:1:1% started to apologize. In turn, I started feeling guilty as I'd obviously overreacted. %Pron:1:1% was so cute all concerned about our date."
     1 string _ageLog = "%FirstName:Npc:1% and I had a date on the rooftop. %Pron:1:1% had gotten way too drunk and it was starting to annoy me. I wanted a nice evening for us, so I lashed out at %Pron:1:2% and told %Pron:1:2% off for getting too drunk. %FirstName:Npc:1% started feeling guilty because of this, and I could see %Pron:1:1% wanted to make up for this."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 19
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (3 items)
            0 int size = 3
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -5
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 11
              0 float _valueDelta = 10
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
 0 int _designType = 0
