0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "632c0dd28ab534001f1fe255"
 1 string _title = ""
 1 string _text = "My troops and I are holed up in an abandoned building, waiting for our enemies to arrive so we can take them out.\nWhere should I station everyone?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Half to the front, half to the back, join the troops in the back"
     1 string _text = "I sent half to the front, half to the back, and joined the troops in the back. It didn't matter since the enemies found a way in through the basement. We were caught off guard and got into a battle in which I got peppered by bullets badly."
     1 string _ageLog = "My troops and I were holed up in an abandoned building, waiting for our enemies to arrive. I sent half to the front, half to the back, and joined the troops in the back. It didn't matter since the enemies found a way in through the basement. We were caught off guard and got into a battle in which I got peppered by bullets badly. My troops fought them off, but I took the worst of the assault."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (4 items)
         0 int size = 4
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -20
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -5
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Half to the front, half to the back, join the troops in the front"
     1 string _text = "I sent half to the front, half to the back, and joined the troops in the front. It didn't matter since the enemies found a way in through the basement. We found ourselves caught off guard and got into a crazy battle where many people died."
     1 string _ageLog = "My troops and I were holed up in an abandoned building, waiting for our enemies to arrive. I sent half to the front, half to the back, and joined the troops in the front. It didn't matter since the enemies found a way in through the basement. We found ourselves caught off guard and got into a crazy battle where many people died. It was awful, we eventually drove them away."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -3
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Half the troops in the front, half to the back, wander the house"
     1 string _text = "I sent half the troops to the front, half to the back, and I wandered the house. I turned out the enemies found a way in through the basement. I noticed too late, and they beat me badly before my troops managed to save me."
     1 string _ageLog = "My troops and I were holed up in an abandoned building, waiting for our enemies to arrive. I sent half the troops to the front, half to the back, and I wandered the house. I turned out the enemies found a way in through the basement. I noticed too late, and they beat me badly before my troops managed to save me. They regarded me as a hero for alerting them all, though."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 20
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Half the troops to the front, let half wander, watch the back"
     1 string _text = "I sent half the troops to the front, watched the back myself and let the rest of the troops wander the house. The enemies managed to sneak in through the basement, but my troops caught them in the act!"
     1 string _ageLog = "My troops and I were holed up in an abandoned building, waiting for our enemies to arrive. I sent half the troops to the front, watched the back myself and let the rest of the troops wander the house. The enemies managed to sneak in through the basement, but my troops caught them in the act! I was glad I made the decision that I did otherwise we could've been in trouble!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
 0 int _designType = 1
