0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "632e133f8ab534001f1fe343"
 1 string _title = ""
 1 string _text = "A foreign enemy has a few of our men held captive at their headquarters.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Ask them to name whatever they want"
     1 string _text = "I asked them to name whatever they wanted. They mentioned all these documents and I sent them over immediately. We got all our soldiers back unharmed. The troops loved what I did. But I lost my job."
     1 string _ageLog = "A foreign enemy had a few of our men held captive at their headquarters. I asked them to name whatever they wanted. They mentioned all these documents and I sent them over immediately. We got all our soldiers back unharmed. The troops loved what I did. But I lost my job. Sheesh, I got our men back! But I suppose we didn't like giving up too many secrets as a collective government... "
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 10
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Tell them we will negotiate with them"
     1 string _text = "I told them we would negotiate with them. They could sense I was weak and made me give up quite a bit just to get two of the soldiers back. It wasn't ideal, and I was on thin ice with my job after that."
     1 string _ageLog = "A foreign enemy had a few of our men held captive at their headquarters. I told them we would negotiate with them. They could sense I was weak and made me give up quite a bit just to get two of the soldiers back. It wasn't ideal, and I was on thin ice with my job after that. At least I managed to get a couple of people back... I guess."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 2
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Tell them we don't negotiate with terrorists"
     1 string _text = "I told them we didn't negotiate with terrorists. I hung up on them. They called back and I had the leverage. I managed to get all our soldiers back and only gave up a little bit. Everyone was pleased."
     1 string _ageLog = "A foreign enemy had a few of our men held captive at their headquarters. I told them we didn't negotiate with terrorists. I hung up on them. They called back and I had the leverage. I managed to get all our soldiers back and only gave up a little bit. Everyone was pleased. Taking the firm stance was the best thing I could've done. I didn't get this job by being a dummy."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (4 items)
         0 int size = 4
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 10
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 20
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 6
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Bomb them"
     1 string _text = "I bombed them. They all died, as did our soldiers. My troops were livid with me. But... from the people who paid me... they liked my no nonsense attitude and rewarded me with money. Blood money... "
     1 string _ageLog = "A foreign enemy had a few of our men held captive at their headquarters. I bombed them. They all died, as did our soldiers. My troops were livid with me. But... from the people who paid me... they liked my no nonsense attitude and rewarded me with money. Blood money... it was tough to accept. I mean, I still accepted the money! But it was tough... "
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -20
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 30000
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -4
 0 int _designType = 1
