0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "632e15548ab534001f1fe350"
 1 string _title = ""
 1 string _text = "I have a troop facing up against an enemy troop and I realize we are outnumbered two to one.\nWhat should we do?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Continue on with the plan"
     1 string _text = "We continued on with the plan. As expected we were slaughtered. Many of my soldiers died. But everyone still respected me for not wavering."
     1 string _ageLog = "I had a troop facing up against an enemy troop and I realized we were outnumbered two to one. We continued on with the plan. As expected we were slaughtered. Many of my soldiers died. But everyone still respected me for not wavering. I wasn't so sure I respected myself... but at least other people did... I suppose."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 0
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Retreat"
     1 string _text = "We retreated. I got a lot of flack for this, for retreating, for backing down, for looking weird. I would have gotten a lot of good men killed. I am glad I made the decision I made."
     1 string _ageLog = "I had a troop facing up against an enemy troop and I realized we were outnumbered two to one. We retreated. I got a lot of flack for this, for retreating, for backing down, for looking weird. I would have gotten a lot of good men killed. I am glad I made the decision I made. It was safer. People could hate me all they wanted. I didn't care."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Change our course and sneak up on them from behind"
     1 string _text = "I changed our course and had my troops sneak up on the enemy from behind. It worked! They weren't prepared and we managed to take the enemy down!"
     1 string _ageLog = "I had a troop facing up against an enemy troop and I realized we were outnumbered two to one. I changed our course and had my troops sneak up on the enemy from behind. It worked! They weren't prepared and we managed to take the enemy down! This was such a smart move, just to SLIGHTLY alter the plan but still carry on with it."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 4
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Alter our plan and wait a bit longer to attack"
     1 string _text = "I altered our plan and waited a bit longer to attack. Big mistake! The enemy was even more prepared later on. The plan was set in the way it was because the timing was critical. I made things worse than they already would have been."
     1 string _ageLog = "I had a troop facing up against an enemy troop and I realized we were outnumbered two to one. I altered our plan and waited a bit longer to attack. Big mistake! The enemy was even more prepared later on. The plan was set in the way it was because the timing was critical. I made things worse than they already would have been. Stupid! I should've just left things alone."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -4
 0 int _designType = 1
