0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
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  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
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  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "632f53fa8ab534001f1fe4b6"
 1 string _title = ""
 1 string _text = "We realized that some of the shipments of illegal guns we were obtaining fell off the ship and into sea.\nWhat should we do?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
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    0 StoryAnswer data
     1 string _buttonTitle = "Get the big shipment"
     1 string _text = "I decided we should go after the big shipment. That was a mistake, it was the first one the police went after and they caught many of our people. Not only that, but I lost a ton of money!"
     1 string _ageLog = "We realized that some of the shipments of illegal guns we were obtaining fell off the ship and into sea. I decided we should go after the big shipment. That was a mistake, it was the first one the police went after and they caught many of our people. Not only that, but I lost a ton of money! I was so furious! This was the worst outcome! Going for the big one, such a mistake!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 3
           0 float _valueDelta = -10
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           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 1
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -4
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Get the smaller shipment"
     1 string _text = "I decided we should go after the smaller shipment. We were able to recover it with no problem. We made some of the money we intended to make and it outweighed the money we lost."
     1 string _ageLog = "We realized that some of the shipments of illegal guns we were obtaining fell off the ship and into sea. I decided we should go after the smaller shipment. We were able to recover it with no problem. We made some of the money we intended to make and it outweighed the money we lost. I was pretty happy with how this turned out."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
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           0 int _parameterType = 3
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           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 0
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          0 CustomParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 5000
      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 4
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Get the most expensive shipment"
     1 string _text = "I decided we should go for the most expensive shipment. Cops were busy with the largest shipment so we were able to retrieve this one and still make more money than we lost. Not bad!"
     1 string _ageLog = "We realized that some of the shipments of illegal guns we were obtaining fell off the ship and into sea. I decided we should go for the most expensive shipment. Cops were busy with the largest shipment so we were able to retrieve this one and still make more money than we lost. Not bad! I don't think things could've turned out any better!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
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          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
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           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 0
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         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [2]
          0 CustomParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 30000
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
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      0 float _significance = 5
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Leave them, it's not worth it"
     1 string _text = "I decided to leave them, it wasn't worth it. We lost a lot of money and my people were upset with me, but I didn't want to chance any of us getting caught. I think it was smarter to play it safe and enter into potentially stressful situations."
     1 string _ageLog = "We realized that some of the shipments of illegal guns we were obtaining fell off the ship and into sea. I decided to leave them, it wasn't worth it. We lost a lot of money and my people were upset with me, but I didn't want to chance any of us getting caught. I think it was smarter to play it safe and enter into potentially stressful situations. I made my peace with this decision."
     0 StoryResult _result
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       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 3
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          0 CustomParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -25000
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -1
 0 int _designType = 1
