0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "633051e48ab534001f1fe554"
 1 string _title = ""
 1 string _text = "Once we got to the rooftop, %FirstName:Npc:1% started having a panic attack as %Pron:1:1% realized %Pron:1:1% was scared of height. %Pron:1:1% is trembling in front of me.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Take %Pron:1:3% hand and leave"
     1 string _text = "I thought this would be the right decision as %Pron:1:3% panic was just growing. %Pron:1:1% was about to lose consciousness. %Pron:1:1% gripped tightly onto me, and I could see gratitude in %Pron:1:3% fading eyes. Once we got down, %Pron:1:1% felt much better."
     1 string _ageLog = "I found out that %FirstName:Npc:1% was terribly scared of height right in the middle of our date on the rooftop. I had no idea what to do in this case, but confidently took %Pron:1:3% hand and brought %Pron:1:2% down from the rooftop. %Pron:1:1% was very grateful that I'd supported %Pron:1:2% and couldn't stop saying that afterwards. "
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (4 items)
         0 int size = 4
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 10
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 20
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (4 items)
            0 int size = 4
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 11
              0 float _valueDelta = 10
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 10
            [3]
             0 RegularParameterChange data
              0 int _parameterType = 1
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 4
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "This is scaring me as well: panic"
     1 string _text = "I didn't have much experience in calming people down. When I observed what was happening to %Pron:1:2%, I started having a panic attack as well. Then, the craziest thing happened: %FirstName:Npc:1% got distracted by me and started calming me down. Both of us were able to get through this."
     1 string _ageLog = "I found out that %FirstName:Npc:1% was terribly scared of height right in the middle of our date on the rooftop. I had no idea what to do in this case and this caused me to start panicking as well. It was funny, but this was exactly what got %FirstName:Npc:1% distracted. %Pron:1:1% even started trying to calm me down. This was so cute! %Pron:1:1% cared so much about me."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 19
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (4 items)
            0 int size = 4
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 11
              0 float _valueDelta = 10
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 5
            [3]
             0 RegularParameterChange data
              0 int _parameterType = 1
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Say that it's irrational"
     1 string _text = "Of course, I wasn't a psychologist to take care of this situation, but I knew I had to do something about this. "This is not that bad, c'mon... Nothing will happen to you," I said. This just got %FirstName:Npc:1% angry as %Pron:1:1% felt that I was devaluing %Pron:1:3% emotions."
     1 string _ageLog = "I found out that %FirstName:Npc:1% was terribly scared of height right in the middle of our date on the rooftop. I had no idea what to do in this case, so I tried to calm %Pron:1:2% down with my thoughts. "This is not that bad, c'mon... Nothing will happen to you," I said. This was the sensible way to go about it, but %FirstName:Npc:1% perceived this as ignorance from my part."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 18
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (3 items)
            0 int size = 3
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 11
              0 float _valueDelta = -10
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -3
 0 int _designType = 0
