0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "633219868ab534001f1fe736"
 1 string _title = ""
 1 string _text = "We're sending a squadron out on a surveillance mission, but we are short a few planes.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Pull a couple of people from another squadron to join"
     1 string _text = "I pulled a couple of people from another squadron to join. It was an unpopular decision, most people didn't like it. But the mission was completed so I'm fine with that."
     1 string _ageLog = "We were sending a squadron out on a surveillance mission, but we were short a few planes. I pulled a couple of people from another squadron to join. It was an unpopular decision, most people didn't like it. But the mission was completed so I was fine with that. I was most invested in us getting the mission accomplished. Not winning some damn popularity contest."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Send another entire squadron to join"
     1 string _text = "I sent another entire squadron to join. It was a bad move. Not only did people hate the move, but it was too many people for a SURVEILLANCE mission, they were all found and shot out of the sky."
     1 string _ageLog = "We were sending a squadron out on a surveillance mission, but we were short a few planes. I sent another entire squadron to join. It was a bad move. Not only did people hate the move, but it was too many people for a SURVEILLANCE mission, they were all found and shot out of the sky. Yeah, that was a horrible move. I was gutted after that one."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -20
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -5
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Just send the squadron as they are"
     1 string _text = "I just sent the squadron as they were. It was, after all, surveillance. It's not like more is always better. This was smarter, and the mission still went to plan."
     1 string _ageLog = "We were sending a squadron out on a surveillance mission, but we were short a few planes. I just sent the squadron as they were. It was, after all, surveillance. It's not like more is always better. This was smarter, and the mission still went to plan. It was probably the best move to just leave things as they were."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Join the squadron myself"
     1 string _text = "I joined the squadron myself. People couldn't believe I was going to risk myself, but I did it. That earned me a lot of points, and we completed our mission and got the intelligence we needed."
     1 string _ageLog = "We were sending a squadron out on a surveillance mission, but we were short a few planes. I joined the squadron myself. People couldn't believe I was going to risk myself, but I did it. That earned me a lot of points, and we completed our mission and got the intelligence we needed. After that, everyone loved me. Mr. popularity over here!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 2
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 20
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 5
 0 int _designType = 1
