0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "63321f218ab534001f1fe750"
 1 string _title = ""
 1 string _text = "We have troops on the ground fighting the enemy, but I have squadrons in the air ready to drop bombs.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
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    0 StoryAnswer data
     1 string _buttonTitle = "Don't drop any bombs"
     1 string _text = "I instructed no one to drop any bombs. It was a smart move, because I wasn't exactly sure where our soldiers were. Granted there was a plan I could have referenced, and some people were upset with me for not consulting the plan."
     1 string _ageLog = "We had troops on the ground fighting the enemy, but I had squadrons in the air ready to drop bombs. I instructed no one to drop any bombs. It was a smart move, because I wasn't exactly sure where our soldiers were. Granted there was a plan I could have referenced, and some people were upset with me for not consulting the plan. I felt better just being safe."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
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           0 int _parameterType = 20
           0 float _valueDelta = 2
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          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
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           0 int _parameterType = 2
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 0
           0 float _valueDelta = -5
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           0 int _parameterType = 3
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Drop bombs only on the enemy's base"
     1 string _text = "I dropped the bombs on the enemy's base. It was a good move, because none of our soldiers were supposed to go into the base, and we got many enemies. The problem was some of our soldiers DID go into the base... "
     1 string _ageLog = "We had troops on the ground fighting the enemy, but I had squadrons in the air ready to drop bombs. I dropped the bombs on the enemy's base. It was a good move, because none of our soldiers were supposed to go into the base, and we got many enemies. The problem was some of our soldiers DID go into the base... I felt pretty awful about that... even though it wasn't my fault... "
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
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           0 int _parameterType = 3
           0 float _valueDelta = -5
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          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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         0 int size = 2
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           0 int _parameterType = 0
           0 float _valueDelta = 5
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          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
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      0 float _significance = 1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Drop bombs into the trees"
     1 string _text = "I dropped the bombs into the trees. This was the perfect plan! Our soldiers were instructed to stay away from the trees, and we suspected the enemy would flee into the trees. We took a bunch of them out."
     1 string _ageLog = "We had troops on the ground fighting the enemy, but I had squadrons in the air ready to drop bombs. I dropped the bombs into the trees. This was the perfect plan! Our soldiers were instructed to stay away from the trees, and we suspected the enemy would flee into the trees. We took a bunch of them out. The mission went perfectly thanks to me!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
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           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 4
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Drop bombs onto the banks of the nearby river"
     1 string _text = "I instructed the bombs to be dropped onto the banks of the nearby river. Terrible move! That was exactly where our soldiers were supposed to go to stay safe and I wiped out our own people!"
     1 string _ageLog = "We had troops on the ground fighting the enemy, but I had squadrons in the air ready to drop bombs. I instructed the bombs to be dropped onto the banks of the nearby river. Terrible move! That was exactly where our soldiers were supposed to go to stay safe and I wiped out our own people! I was such an idiot! How could I have done such a horrible thing?!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 20
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
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      0 float _significance = -5
 0 int _designType = 1
