0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "633227d98ab534001f1fe78a"
 1 string _title = ""
 1 string _text = "I had a squadron heading North to attack an enemy, when suddenly their radar caught some strange objects off to the East.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
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    0 StoryAnswer data
     1 string _buttonTitle = "Keep my full squadron heading North"
     1 string _text = "I kept my full squadron heading North. It was the right move. I had no idea what they picked up to the East but it wasn't of any consequence. And my squadron took out the enemy completely."
     1 string _ageLog = "I had a squadron heading North to attack an enemy, when suddenly their radar caught some strange objects off to the East. I kept my full squadron heading North. It was the right move. I had no idea what they picked up to the East but it wasn't of any consequence. And my squadron took out the enemy completely. Yeah, it is probably always best to stick to the plan."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 3
           0 float _valueDelta = 5
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       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 0
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           0 int _parameterType = 3
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 4
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Send the entire squadron to the East"
     1 string _text = "I sent the entire squadron to the East. Big mistake! We lost them off of our radar when all sorts of strange activity was picked up... and then our entire squadron was lost. Forever. Presumed dead."
     1 string _ageLog = "I had a squadron heading North to attack an enemy, when suddenly their radar caught some strange objects off to the East. I sent the entire squadron to the East. Big mistake! We lost them off of our radar when all sorts of strange activity was picked up... and then our entire squadron was lost. Forever. Presumed dead. I think I really screwed up. Big time."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (4 items)
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           0 int _parameterType = 20
           0 float _valueDelta = -5
         [1]
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           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
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           0 int _parameterType = 2
           0 float _valueDelta = -5
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 3
           0 float _valueDelta = -10
      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -5
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Send one plane to the East"
     1 string _text = "I sent one plane to the East. The rest of the squadron headed to the North and still managed to take out the enemy. But the plane I sent East... they never returned. I think I sent someone to their death... "
     1 string _ageLog = "I had a squadron heading North to attack an enemy, when suddenly their radar caught some strange objects off to the East. I sent one plane to the East. The rest of the squadron headed to the North and still managed to take out the enemy. But the plane I sent East... they never returned. I think I sent someone to their death... I felt quite awful about that one. It came with the territory, though."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 0
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Send the full squadron North and take a plane to the East myself"
     1 string _text = "I sent the squadron North and took a plane to the East myself. My squadron took the enemy out and when I went East I saw incredible things. Aircraft I'd never seen before. I took photos and turned around quickly. Not sure what it was I saw... didn't look to be from this world."
     1 string _ageLog = "I had a squadron heading North to attack an enemy, when suddenly their radar caught some strange objects off to the East. I sent the squadron North and took a plane to the East myself. My squadron took the enemy out. When I went East I saw crazy things. Aircraft I'd never seen. I got photos and returned quickly. Not sure what it was I saw... didn't look to be from this world. Aliens?! Maybe!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 0
           0 float _valueDelta = 20
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 3
 0 int _designType = 1
