0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "63335ba08ab534001f1fe887"
 1 string _title = ""
 1 string _text = "We've got lost in the middle of the countryside and can't find our car. %FirstName:Npc:1% says this makes everything more romantic and insists on going for a walk around.\nWhat do I say?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = ""We should find cell phone service and call for help""
     1 string _text = ""Why do you have to be so 'right' all the time?" %FirstName:Npc:1% said rolling %Pron:1:3% eyes. We then went up the hill and called some of our acquaintances over. After they arrived, we found the car, nonetheless our date was undeniably spoiled. Maybe I should've been a bit less uptight..."
     1 string _ageLog = "We got stranded in the middle of the countryside and couldn't find our car. %FirstName:Npc:1% offered to go for a walk in these new places instead of looking for it. The thought of walking around in a deserted unknown place haunted me and I insisted on calling our friends over for help. This made me feel much safer, but of course that date was over for %FirstName:Npc:1%."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (4 items)
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           0 int _parameterType = 20
           0 float _valueDelta = 2
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          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
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          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 18
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (3 items)
            0 int size = 3
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 11
              0 float _valueDelta = -5
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = ""Yes. That's incredibly sweet""
     1 string _text = "Of course I was scared, but I was also in love, so I was unable to resist this offer. We walked around aimlessly for a few hours talking about everything in the world. We subsequently walked right into our car. What a delightful evening that was. %FirstName:Npc:1% promised we'd do it again soon."
     1 string _ageLog = "We got stranded in the middle of the countryside and couldn't find our car. %FirstName:Npc:1% offered to go for a walk in these new places instead of looking for it. I thought this was cute and wasn't wrong: we walked around the countryside aimlessly for hours and got to know each other better. Then a miracle happened: we walked right into our car. %Pron:1:1% promised we'd go on another date."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
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          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 19
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
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             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 20
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = ""We should try our best to find the way back""
     1 string _text = "As we were going around the deserted countryside in search of our car, I got quite scared and instinctively grabbed %FirstName:Npc:1%'s hand when I heard a strange noise. %FirstName:Npc:1% hugged me to calm me down and at that second everything felt right."
     1 string _ageLog = "We got stranded in the middle of the countryside and couldn't find our car. %FirstName:Npc:1% offered to go for a walk in these new places instead of looking for it. I insisted on searching for the car instead. As we were walking around the deserted countryside, I got frightened when I heard a loud noise and grabbed %Pron:1:3% hand impulsively. %Pron:1:1% gave me a hug in response."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 20
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (2 items)
            0 int size = 2
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
 0 int _designType = 0
