0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
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  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "633362998ab534001f1fe8bb"
 1 string _title = ""
 1 string _text = "We were pursuing our enemy in the sea, but then there was a hurricane that we were heading into!\nWhat should we do?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Stop and turn around"
     1 string _text = "We stopped and turned around. It appeared the storm took the enemy out for us. That could've been us had we continued. It was by far, the smartest move available to me."
     1 string _ageLog = "We were pursuing our enemy in the sea, but then there was a hurricane that we were heading into! We stopped and turned around. It appeared the storm took the enemy out for us. That could've been us had we continued. It was by far, the smartest move available to me. It isn't always about taking out the enemy. But it's always about setting your soldiers up for success."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
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       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 3
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Continue pursuit full speed ahead"
     1 string _text = "We continued pursuit, full speed ahead. Soon after, we saw the storm take the enemy ship out. We tried to turn back, but the storm destroyed half of our ship and half of our men."
     1 string _ageLog = "We were pursuing our enemy in the sea, but then there was a hurricane that we were heading into! We continued pursuit, full speed ahead. Soon after, we saw the storm take the enemy ship out. We tried to turn back, but the storm destroyed half of our ship and half of our men. It was just an awful experience to see that many good soldiers die."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (4 items)
         0 int size = 4
         [0]
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           0 int _parameterType = 1
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         [2]
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           0 int _parameterType = 2
           0 float _valueDelta = -10
         [3]
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           0 int _parameterType = 16
           0 float _valueDelta = 20
       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 3
           0 float _valueDelta = -10
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -7
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Continue pursuit but cautiously"
     1 string _text = "We continued pursuit but cautiously. Soon after, we saw the storm take the enemy ship out. Luckily, we weren't too close so we were able to turn around and get away safely."
     1 string _ageLog = "We were pursuing our enemy in the sea, but then there was a hurricane that we were heading into! We continued pursuit but cautiously. Soon after, we saw the storm take the enemy ship out. Luckily, we weren't too close so we were able to turn around and get away safely. I was very glad we approached the enemies with caution, that afforded us the ability to stay safe."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 2
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           0 int _parameterType = 2
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 1
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Fire our long range weapons"
     1 string _text = "We fired our long range weapons. They took the enemy ship out for the most part. And then the storm took the ship out the rest of the way. We stayed a safe distance away from the storm and headed back home as heroes."
     1 string _ageLog = "We were pursuing our enemy in the sea but then there was a hurricane that we were heading into! We fired our long range weapons. They took the enemy ship out for the most part. And then the storm took the ship out the rest of the way. We stayed a safe distance away from the storm and headed back home as heroes. 1 point for us! And the assist goes to the storm! Heroes!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 0
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           0 float _valueDelta = 20
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 4
 0 int _designType = 1
