0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "63336cf88ab534001f1fe8ed"
 1 string _title = ""
 1 string _text = "Two ships are about to head out on a mission, but one of them is having issues with the engine.\nWhat should I do?"
 0 StoryAnswer _answers
  0 Array Array (4 items)
   0 int size = 4
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Send the other ship out anyway"
     1 string _text = "I sent the other ship out anyway. That was a horrible decision. I basically sent those other soldiers out on a death mission, without full support, they were destroyed by our enemy."
     1 string _ageLog = "Two ships were about to head out on a mission, but one of them was having issues with the engine. I sent the other ship out anyway. That was a horrible decision. I basically sent those other soldiers out on a death mission, without full support, they were destroyed by our enemy. That was such a stupid move by me. Why would I think the mission would work with 50% of what we needed?"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 3
           0 float _valueDelta = -10
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           0 int _parameterType = 2
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           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 3
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = -4
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Scrap the mission"
     1 string _text = "I scrapped the mission. It was too dangerous without everyone. Some people were upset with me but I had to play it safe."
     1 string _ageLog = "Two ships were about to head out on a mission, but one of them was having issues with the engine. I scrapped the mission. It was too dangerous without everyone. Some people were upset with me but I had to play it safe. I had to play it smart. And that was exactly what I did."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 2
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       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 3
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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        0 int size = 0
      0 float _significance = 0
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Call for one of my engine specialists to fix it"
     1 string _text = "I called for one of my engine specialists to fix it. We couldn't find any of them. After a ton of wasted time, I tried to fix the engine myself in a hurry and sliced myself up. We had to scrap the mission."
     1 string _ageLog = "Two ships were about to head out on a mission, but one of them was having issues with the engine. I called for one of my engine specialists to fix it. We couldn't find any of them. After a ton of wasted time, I tried to fix the engine myself in a hurry and sliced myself up. We had to scrap the mission. It was pretty annoying, but it was just what had to happen at that point."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 1
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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        0 int size = 0
      0 float _significance = -2
   [3]
    0 StoryAnswer data
     1 string _buttonTitle = "Fix it myself"
     1 string _text = "I decided to fix it myself. It took me a little bit but I managed to get the engine, fixed, running, and then I sent those ships off on their mission. There was some heavy lifting but I got it done."
     1 string _ageLog = "Two ships were about to head out on a mission, but one of them was having issues with the engine. I decided to fix it myself. It took me a little bit but I managed to get the engine, fixed, running, and then I sent those ships off on their mission. There was some heavy lifting but I got it done. And the mission was able to carry on and be a success."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (4 items)
         0 int size = 4
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           0 int _parameterType = 1
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          0 RegularParameterChange data
           0 int _parameterType = 3
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           0 int _parameterType = 2
           0 float _valueDelta = 10
         [3]
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       0 CustomParameterChange _customParametersChanges
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          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 10
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
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      0 float _significance = 6
 0 int _designType = 1
