0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6334aa1b8ab534001f1fe9d8"
 1 string _title = ""
 1 string _text = "%FirstName:Npc:1% keeps on whining about the mosquitoes around. "They keep on biting me," %Pron:1:1% complains once again.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Offer to sit it out in the car"
     1 string _text = ""Oh, that's a great idea," %Pron:1:1% replied and we headed over to the car. I put on some romantic music to create a certain mood. %FirstName:Npc:1% was smitten by what was happening and I could see %Pron:1:1% was definitely happy."
     1 string _ageLog = "%FirstName:Npc:1% and I were on a date in the countryside, but %Pron:1:1% wouldn't stop whining about the mosquitoes around. I offered to hide out from the mosquitoes in the car. Then, to set the mood, I turned on some romantic music in the car. I could see %FirstName:Npc:1% was a bit worried because of this: %Pron:1:1% was expecting something more to happen. Oh, wow..."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = 5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 20
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (4 items)
            0 int size = 4
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 11
              0 float _valueDelta = 10
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 5
            [3]
             0 RegularParameterChange data
              0 int _parameterType = 1
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "'They're biting me as well, but I'm not whining'"
     1 string _text = ""Why are you so indifferent to my feelings? I can't stand such conditions," %Pron:1:1% said. This was the last straw: I got %Pron:1:2% back into the car and drove %Pron:1:2% home without saying a word. We rode in silence on the whole road home. Later, I realized I'd crossed the line."
     1 string _ageLog = "%FirstName:Npc:1% and I were on a date in the countryside, but %Pron:1:1% wouldn't stop whining about the mosquitoes around. "They're biting me as well, but I'm not whining," I said to show %Pron:1:2% how annoying %Pron:1:1% was being. But instead %Pron:1:1% got even more talkative about this. I couldn't stand it and drove %Pron:1:2% back home without even saying anything."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (4 items)
         0 int size = 4
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = -2
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 2
           0 float _valueDelta = -5
         [3]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 18
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (3 items)
            0 int size = 3
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 11
              0 float _valueDelta = -10
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Hug %FirstName:Npc:1% and say this will keep them away as a joke"
     1 string _text = "I wanted to break the ice and so I spontaneously hugged %FirstName:Npc:1%. "This will keep you safe from the mosquitoes," I said while laughing. %Pron:1:1% laughed in turn and hugged me back tenderly. "Everything's better when you're around," %Pron:1:1% answered."
     1 string _ageLog = "%FirstName:Npc:1% and I were on a date in the countryside, but %Pron:1:1% wouldn't stop whining about the mosquitoes around. I hugged %Pron:1:2% and joked around saying this would help %Pron:1:2% fight the mosquitoes. This was cute for %Pron:1:2%: %Pron:1:1% chuckled back and gave me a loving embrace. "Everything's better when you're around," %Pron:1:1% said."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 19
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (3 items)
            0 int size = 3
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 5
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 11
              0 float _valueDelta = 5
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 5
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
 0 int _designType = 0
