0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6339ac348ab534001f1febfc"
 1 string _title = ""
 1 string _text = "We're sitting in the car enjoying our takeaway food. I can see that %FirstName:Npc:1% feels uncomfortable like a fish out of water. %Pron:1:1% doesn't want to say what's wrong.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Insist on discussing the problem at hand"
     1 string _text = "I was worried about what was happening to %FirstName:Npc:1%. "Stop pressuring me! I've already told you I don't want to discuss this," %Pron:1:1% blurted out angrily. Why was %Pron:1:1% so upset by this? I just cared about %Pron:1:2%."
     1 string _ageLog = "During our date, all of a sudden, %FirstName:Npc:1% started feeling particularly down and didn't want to mention the reason behind this. I insisted on finding out why. My persistence in this matter pissed %Pron:1:2% off even more and %Pron:1:1% accused me of not respecting %Pron:1:3% feelings. Oh no, I just wanted to make %Pron:1:2% feel better. "
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 18
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (3 items)
            0 int size = 3
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = -10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 11
              0 float _valueDelta = -5
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = -10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Drive %Pron:1:2% somewhere as a surprise"
     1 string _text = "I knew the remedy for this situation: I just needed to distract %Pron:1:2% from whatever %Pron:1:3% thoughts were. I drove %Pron:1:2% to a lake nearby. "Oh, I love water. That always helps me easy my mind," %Pron:1:1% said lovingly. %Pron:1:1% also mentioned how thankful %Pron:1:1% was."
     1 string _ageLog = "During our date, all of a sudden, %FirstName:Npc:1% started feeling particularly down and didn't want to mention the reason behind this. I decided to switch up the setting of our date and drove %Pron:1:2% out to the lake. "Oh, I love water. That always helps me easy my mind," %Pron:1:1% said lovingly. Then, %FirstName:Npc:1% hugged me for a long time and thanked me for making %Pron:1:3% night."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 19
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (3 items)
            0 int size = 3
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 11
              0 float _valueDelta = 5
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (0 items)
            0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Excite %Pron:1:2% with some type of game"
     1 string _text = "Although %Pron:1:1% was very persistent in not wanting to leave the car, I was able to convince %Pron:1:2%. Then, I tied up %Pron:1:3% eyes and urged %Pron:1:2% to play the trust fall game. %Pron:1:1% started to say that I was childish, but eased up and forgot about %Pron:1:3% problems."
     1 string _ageLog = "During our date, all of a sudden, %FirstName:Npc:1% started feeling particularly down and didn't want to mention the reason behind this. I had no idea what to do, so I dragged %Pron:1:2% out of the car and started playing some stupid games in order to cheer %Pron:1:2% up. Towards the end, %FirstName:Npc:1% was already smiling. I knew it was time for some romance from my part..."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 20
           0 float _valueDelta = 2
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (1 items)
        0 int size = 1
        [0]
         0 PersonChanges data
          0 int _flagChange = 20
          0 int _crimeFlagChange = 0
          0 RegularParameterChange _regularParametersChanges
           0 Array Array (3 items)
            0 int size = 3
            [0]
             0 RegularParameterChange data
              0 int _parameterType = 4
              0 float _valueDelta = 10
            [1]
             0 RegularParameterChange data
              0 int _parameterType = 11
              0 float _valueDelta = 5
            [2]
             0 RegularParameterChange data
              0 int _parameterType = 3
              0 float _valueDelta = 10
          0 CustomParameterChange _customParametersChanges
           0 Array Array (1 items)
            0 int size = 1
            [0]
             0 CustomParameterChange data
              0 int _parameterType = 0
              0 float _valueDelta = 5
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
 0 int _designType = 0
