0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "634665c28ab534001f1feec5"
 1 string _title = ""
 1 string _text = "My gang and I decided to go for some shooting practice and arranged a small competition. One of our officers claims he's won, but I'm sure I scored more than he did.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Confront him"
     1 string _text = "I knew I wouldn't forgive myself for being a coward and staying silent, so I decided to confront him. He told me to know my place and slapped me in the face. No one took my side."
     1 string _ageLog = "My gang and I decided to go for some shooting practice and arranged a small competition. One of our officers claimed he'd won, but I was sure I'd scored more than he had. I knew I wouldn't forgive myself for being a coward and staying silent, so I decided to confront him. He told me to know my place and slapped me in the face. No one took my side. Well, I could foresee that outcome."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 22
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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        0 int size = 0
      0 float _significance = -3
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Challenge him for a duel"
     1 string _text = "I knew that my words wouldn't be enough, so I challenged the guy for a duel. He eagerly agreed with a smirk on his face. This time everyone was watching, and I managed to win again."
     1 string _ageLog = "My gang and I decided to go for some shooting practice and arranged a small competition. One of our officers claimed he'd won, but I was sure I'd scored more than he had. I knew that my words wouldn't be enough, so I challenged the guy for a duel. He eagerly agreed with a smirk on his face. This time everyone was watching, and I managed to win again. That was a triumph!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 21
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Stay silent"
     1 string _text = "I was sure I would get humiliated if I confronted the guy, so I decided to stay silent. It was a weak move, and I regretted it a bit."
     1 string _ageLog = "My gang and I decided to go for some shooting practice and arranged a small competition. One of our officers claimed he'd won, but I was sure I'd scored more than he had. I was sure I would get humiliated if I confronted the guy, so I decided to stay silent. It was a weak move, and I regretted it a bit. Better safe than sorry."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
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        0 int size = 0
      0 float _significance = 0
 0 int _designType = 1
