0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
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  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "634690898ab534001f1feecf"
 1 string _title = ""
 1 string _text = "During a discussion on our next possible move, people started arguing, and a rookie puched a sergeant in the face.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
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    0 StoryAnswer data
     1 string _buttonTitle = "Tell him to leave"
     1 string _text = "That kind of behavior was unacceptable, and I told the rookie to leave. Naturally, the offended sergeant immediately followed him, and the sounds that followed didn't boost anyone's morale."
     1 string _ageLog = "During a discussion on our next possible move, people started arguing, and a rookie puched a sergeant in the face. That kind of behavior was unacceptable, and I told the rookie to leave. Naturally, the offended sergeant immediately followed him, and the sounds that followed didn't boost anyone's morale. Well, the kid deserved it."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 2
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           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
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           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 0
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Punch him myself"
     1 string _text = "I got so angry that wanted the rookie to taste hiw own medicine. I immediately punched him before anyone could react, and things got really quiet. I proceeded with the discussion as if nothing happened."
     1 string _ageLog = "During a discussion on our next possible move, people started arguing, and a rookie puched a sergeant in the face. I got so angry that wanted the rookie to taste hiw own medicine. I immediately punched him before anyone could react, and things got really quiet. I proceeded with the discussion as if nothing happened. That was a power move."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 21
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Don't interfere"
     1 string _text = "I didn't want to interfere and decided to wait until the things settled themselves. Unfrotunately, they never did. It turned into a massive brawl, and the discussion was no more."
     1 string _ageLog = "During a discussion on our next possible move, people started arguing, and a rookie puched a sergeant in the face. I didn't want to interfere and decided to wait until the things settled themselves. Unfrotunately, they never did. It turned into a massive brawl, and the discussion was no more. I had to do something!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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           0 int _parameterType = 0
           0 float _valueDelta = -10
      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 0
 0 int _designType = 1
