0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
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  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
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  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6346a56a8ab534001f1feed8"
 1 string _title = ""
 1 string _text = "In the middle of the night, I get a call from my officer who says that our guys got drunk and started thrashing a shop which is under our own protection.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
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   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Tell him to handle it"
     1 string _text = "I wanted to go back to bed, so I told him to handle it himself. He started mumbling that they wouldn't listen to him, so I had to give him a motivational speech. After that, I couldn't get back to sleep anymore."
     1 string _ageLog = "In the middle of the night, I got a call from my officer who said that our guys got drunk and started thrashing a shop which was under our own protection. I wanted to go back to bed, so I told him to handle it himself. He mumbled that they wouldn't listen to him, so I had to give him a motivational speech. After that, I couldn't get back to sleep anymore. These idiots are worthless without me!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 21
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Handle it myself"
     1 string _text = "I decided to go ahead and save the shop by myself. I managed to come there quickly, before any real damage was done, and scared the shit out of those dumb rookies. I told them to go home, and they scattered."
     1 string _ageLog = "In the middle of the night, I got a call from my officer who said that our guys got drunk and started thrashing a shop which was under our own protection. I decided to go ahead and save the shop by myself. I managed to come there quickly, before any real damage was done, and scared the shit out of those dumb rookies. I told them to go home, and they scattered. At least they listened to me."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 21
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Hang up"
     1 string _text = "I didn't want to lose my sleep over such a silly matter, so I just hung up. Later I found out that my officer was able to resolve that situation, but he was sore at me for not lending a hand."
     1 string _ageLog = "In the middle of the night, I got a call from my officer who said that our guys got drunk and started thrashing a shop which was under our own protection. I didn't want to lose my sleep over such a silly matter, so I just hung up. Later I found out that my officer was able to resolve that situation, but he was sore at me for not lending a hand. I'm not their nanny, am I?"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 22
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 0
 0 int _designType = 1
