0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6346a8a68ab534001f1feeda"
 1 string _title = ""
 1 string _text = "We're robbing a jewelry shop, when I notice someone on the phone. He's probably calling the cops!\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Leave before the cops arrive"
     1 string _text = "I told the others about it, they all panicked, and we decided to leave before the cops arrived. We stayed close to see if the cops would actually arrive, and when they didn't, everyone put the blame on me."
     1 string _ageLog = "We were robbing a jewelry shop, when I noticed someone on the phone. I though he was calling the cops. I told the others about it, they all panicked, and we decided to leave before the cops arrived. We stayed close to see if the cops would actually arrive, and when they didn't, everyone put the blame on me. What prevented us from simply coming back?"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 0
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "See who he's calling"
     1 string _text = "I decided to see who they guy was calling, grabbed his phone, and found out that the idiot was calling his mom. We continued robbing and managed to loot quite a lot."
     1 string _ageLog = "We were robbing a jewelry shop, when I noticed someone on the phone. I though he was calling the cops. I decided to see who they guy was calling, grabbed his phone, and found out that the idiot was calling his mom. We continued robbing and managed to loot quite a lot. I was glad I'd made sure it was safe."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 16
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 3
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Keep robbing"
     1 string _text = "I decided to ignore the guy and quickly rob the shop. Cops never came on time anyway. I couldn't help but feel a bit pressured, but we managed to leave safely, and everyone praised my quick hands."
     1 string _ageLog = "We were robbing a jewelry shop, when I noticed someone on the phone. I though he was calling the cops. I decided to ignore the guy and quickly rob the shop. Cops never came on time anyway. I couldn't help but feel a bit pressured, but we managed to leave safely, and everyone praised my quick hands. I guess there was a good side to my neglectfulness."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 16
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
 0 int _designType = 1
