0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6347defc8ab534001f1fef5b"
 1 string _title = ""
 1 string _text = "There is a man wearing a rolex walking right in our neighborhood.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
   [0]
    0 StoryAnswer data
     1 string _buttonTitle = "Try to pick his pockets"
     1 string _text = "I decided to put my pickpocketing skills to the test. I stumbled onto him, said sorry, and managed to snatch his wallet. I quickly got away and no pursuit followed. The wallet was full of cash!"
     1 string _ageLog = "There was a man wearing a rolex walking right in our neighborhood. I decided to put my pickpocketing skills to the test. I stumbled onto him, said sorry, and managed to snatch his wallet. I quickly got away and no pursuit followed. The wallet was full of cash! That was my lucky day."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 16
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 10000
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 2
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Ambush him"
     1 string _text = "I decided to ambush the guy in a secluded alley. I told him to give me the rolex and the money, but didn't comply and started screaming. A couple of buff guys came to his help, and I had to flee."
     1 string _ageLog = "There was a man wearing a rolex walking right in our neighborhood. I decided to ambush the guy in a secluded alley. I told him to give me the rolex and the money, but didn't comply and started screaming. A couple of buff guys came to his help, and I had to flee. I should've expected he'd have some kind of protection."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (0 items)
         0 int size = 0
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Tell him to be careful around here"
     1 string _text = "I don't know what got into me, but I took pity on the guy and offered him some advice. I told him these parts were dangerous. He thanked me and offered a hefty sum of money for my help. I took it, of course."
     1 string _ageLog = "There was a man wearing a rolex walking right in our neighborhood. I don't know what got into me, but I took pity on the guy and offered him some advice. I told him these parts were dangerous. He thanked me and offered a hefty sum of money for my help. I took it, of course. Sometimes good deeds do pay off."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 16
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (2 items)
         0 int size = 2
         [0]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
        0 Array Array (1 items)
         0 int size = 1
         [0]
          0 CustomParameterChange data
           0 int _parameterType = 1
           0 float _valueDelta = 1000
      0 PersonChanges _npcsChanges
       0 Array Array (0 items)
        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 4
 0 int _designType = 1
