0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -567212372797660147
 1 string m_Name = "6347e2fc8ab534001f1fef5c"
 1 string _title = ""
 1 string _text = "My gangmates and I got ambushed by some bikers. They say they want to take revenge on us, but I've never seen them before.\nWhat do I do?"
 0 StoryAnswer _answers
  0 Array Array (3 items)
   0 int size = 3
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    0 StoryAnswer data
     1 string _buttonTitle = "Try to explain we did nothing wrong"
     1 string _text = "They looked like fairly reasonable people, so I tried to explain that they had us confused with someone else. After some consideration, they came to a conclusion that I was right, apologized for the inconvenience and left."
     1 string _ageLog = "My gangmates and I got ambushed by some bikers. They said they wanted to take revenge on us, but I'd never seen them before. They looked like fairly reasonable people, so I tried to explain that they had us confused with someone else. After some consideration, they came to a conclusion that I was right, apologized for the inconvenience and left. I'm such a smooth talker!"
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 16
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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           0 int _parameterType = 3
           0 float _valueDelta = 5
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          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 5
       0 CustomParameterChange _customParametersChanges
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      0 PersonChanges _npcsChanges
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      0 NpcGenerationSettings _npcsGenerationSettings
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      0 float _significance = 1
   [1]
    0 StoryAnswer data
     1 string _buttonTitle = "Pull out my gun"
     1 string _text = "I knew there was no getting out of that situation unscathed, so we had to attack first. I pulled out my gun, and everyone followed suit. Almost everyone got shot, a few people died, and the bikers retreated."
     1 string _ageLog = "My gangmates and I got ambushed by some bikers. They said they wanted to take revenge on us, but I'd never seen them before. I knew there was no getting out of that situation unscathed, so we had to attack first. I pulled out my gun, and everyone followed suit. Almost everyone got shot, a few people died, and the bikers retreated. I was glad I'd taken the initiative."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 16
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
        0 Array Array (3 items)
         0 int size = 3
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           0 int _parameterType = 1
           0 float _valueDelta = -10
         [1]
          0 RegularParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
         [2]
          0 RegularParameterChange data
           0 int _parameterType = 16
           0 float _valueDelta = 10
       0 CustomParameterChange _customParametersChanges
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         0 int size = 1
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          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = 5
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = 1
   [2]
    0 StoryAnswer data
     1 string _buttonTitle = "Run"
     1 string _text = "In situations like that, I prioritized saving my hide. While everyone was tensing up, I started running away. No one chased me, and then shooting started."
     1 string _ageLog = "My gangmates and I got ambushed by some bikers. They said they wanted to take revenge on us, but I'd never seen them before. In situations like that, I prioritized saving my hide. While everyone was tensing up, I started running away. No one chased me, and then shooting started. I was glad I escaped, but leaving my gang like that wasn't nice..."
     0 StoryResult _result
      0 PersonChanges _characterChanges
       0 int _flagChange = 0
       0 int _crimeFlagChange = 0
       0 RegularParameterChange _regularParametersChanges
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         0 int size = 2
         [0]
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           0 int _parameterType = 3
           0 float _valueDelta = -5
         [1]
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           0 int _parameterType = 16
           0 float _valueDelta = -5
       0 CustomParameterChange _customParametersChanges
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         0 int size = 2
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           0 int _parameterType = 0
           0 float _valueDelta = -5
         [1]
          0 CustomParameterChange data
           0 int _parameterType = 3
           0 float _valueDelta = -5
      0 PersonChanges _npcsChanges
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        0 int size = 0
      0 NpcGenerationSettings _npcsGenerationSettings
       0 Array Array (0 items)
        0 int size = 0
      0 float _significance = -2
 0 int _designType = 1
